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Wednesday, October 28, 2009

Penguin Locations: week 28 October 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.
  1. Ardougne farm shop - - Pumpguin bush - 1pt
  2. Burthorpe - smithing house -northern most house - Pumpguin rock – 1pt
  3. Frankenstein Castle - Pumpguinbush – 2pts
  4. Yanille - south wall
  5. Al Kharid - at sorceress garden near shanty pass - Pumpguin cacti - 1pt
  6. McGrubor's Wood - fairy code ALS - Pumpguin bush - 1pt
  7. Jatizso - outside anvil house
  8. Wildy - at the back stairs of the wildy volcano
  9. Wildy - Lava maze
  10. Karamja - north of shipyard at the fairy ring - DKP - Pumpguin bush - 1 pt
  11. Polar bear - Remmington well

Circus Location: near Catherby

Have fun hunting the penguins this week.



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Monday, October 26, 2009

RS Updates: Web of Shadows (Halloween 2009)

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A dark house portal has appeared to the south of Falador once again. Tremble as you approach it, for it leads to the house of the Grim Reaper, Death himself!

In this year's Halloween event, Death has a problem with an uninvited guest. Choose to help out and you will journey to a realm rarely trod by creatures with only two feet, and converse with its irritable monarch.

Completing the event will reward you with two new wearable items – one of which has a mind of its own – so seek out the house of Death...if you dare!

We've also created a wallpaper based on this event, which you can download here.

Mod John A RuneScape Content Developer

Summary:
Where to start Web of Shadows: Enter the dark house portal south of Falador.
Requirements to complete Web of Shadows: None


In other news...

We’ve made some improvements to the way banks calculate your free space. Free-players who used to be members will no longer have to dump all their members items to be able to use their banks and everyone can now see their usage in more detail on the interface. For more information, please read the Controls - Banks page.

We've updated the bank to make it automatically resize to fit your screen better. The interface will automatically extend downwards to show you more of your bank items.

Zahur in Nardah, who's moved to the building east of the bank, will now decant all of your potions (in any combination) into 3-dose vials for you. He charges a small fee for this service to cover the cost of any extra vials needed.

We've swapped two tasks in the Ardougne Achievement Diary. The medium diary might look a little odd if you've already completed it, but you should still be able to wear the cloaks for their effects.

An auto re-pick feature has been added when harvesting your mushrooms, berries and fruit from Farming patches.

When collecting a single item at the Grand Exchange, left-click will now withdraw the actual item and right-click will withdraw it as a note. Withdrawals for multiple items will behave as before.


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Wednesday, October 21, 2009

Penguin Locations: week 21 October 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Yanille - at door in north wall - Rock – 2 pts
  2. Varrock - Sawmill/lumberyard – Crate – 1 pt
  3. Edgeville - general store - Rock – 1 pt
  4. Wilderness – lvl 7 east wildy - run right to the edge.. use the world map - Rock – 2 pts
  5. Lletya – near city gates - Toadstool – 2 pts
  6. Al-Kharid - at mage training arena – Bush - 1 pt
  7. Sophanem – east house (material shop) - Cactus – 2 pts
  8. Port Phasmatys – in the bank - Barrel – 2 pts
  9. Karamja – near tree patch and dock - Bush - 1 pt
  10. Witchaven – Ardy church - Rock – 1 pt
  11. Polar Bear - Musa Point bar - 1 pt

Have fun hunting the penguins this week.


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Tuesday, October 20, 2009

Updates: Ardougne Achievement Diary

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It's time again for another Achievement Diary, for those players who like to explore what’s available in a specific area. It's the turn of Ardougne to come under the all-seeing-eye of the diary taskmasters, but we're not limiting things to just a few tasks here and there this time. A number of them have either come from or been inspired by player suggestions on the forum thread we ran for this not too long ago.

Explore the Ardougne area as you've never done before! From the Legends' Guild to Castle Wars, and from the Combat Training Camp to Yanille, there's something for everyone. You'll uncover some fiendishly difficult tasks that will push your skills to their limits, plus a rather ‘sneaky’ reward at the end of your travels. Hopefully, everyone will learn a thing or two along the way too.

So get out those gloves of silence and your teleport runes, and take a walk round Kandarin today.

Mod Maz
RuneScape Developer
Queen of the Squirrels

Summary:
Where to start the Ardougne Achievement Diary:
Speak to Dr Orbon in the church, Ardougne’s town crier or Aleck in Yanille’s Hunter shop.


In other news...

Health bars will no longer become completely red unless the player/monster has zero hitpoints.

When you're in resizeable mode, the chat window can now be vertically resized to show more lines of text, chat and other messages. Your stats interface will also expand itself to remove the need for a scroll bar.

After completing Within the Light, you can ask Eluned to help you add a choice of destination to your teleport crystals.

Your gravestone should now be indicated on the minimap.

The position of your Friends and Clan Chat list vertical bars are now remembered between logins, provided you're using the signed applet.

You are now allowed to purchase multiple skillcapes.

We've changed the way the TzHaar Fight Cave records your progress. In future, if you get disconnected during a wave, you'll automatically restart from that wave rather than having to begin the minigame again. You can still use the logout button to make the minigame log you off when you've completed your current wave.

The interface that lets you change the left-click function of the Summoning status globe (next to the minimap) will no longer be closed by combat.

Murky Matt at the Grand Exchange can now combine the charges on members' teleport jewellery.


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Tuesday, October 13, 2009

RS Updates: Within the Light

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Those who have unraveled the mysteries of the plague in West Ardougne, met with the elves and infiltrated the Death Guard will find themselves able to help Arianwyn once again, as they go Within the Light.

In reactivating the Temple of Light’s safeguards, you may have thwarted the Death Guard’s plans to harness the ancient elven power of a certain altar – at least for the time being – but just what is so special about this altar? Why did the elder elves go to such trouble to protect this one particular altar? Find out as you further explore the mysterious Temple of Light.

This quest is a continuation of RuneScape’s longest-running quest line, the first three parts of which – Plague City, Biohazard and Underground Pass – were originally released for RuneScape Classic. Four further quests later – Regicide, Roving Elves, and Mourning’s Ends Parts I and II – plus the Catapult Construction side story, and we reach Within the Light.

As it has been a while since those quests were released, this quest introduces a new NPC in Lletya – the elven scribe – who will happily help you to recall your past elf-related glories. Within the Light ties together some of the strands of this storyline, which will start to give you a better idea of what is to come.

Mod Chris L
RuneScape Content Developer

Summary:
Where to start Within the Light: Speak to Arianwyn in Lletya.

Requirements to complete Within the Light:
69 Agility
70 Fletching
75 Woodcutting
75 Ranged
Mourning's Ends Part II: The Temple of Light


In other news...

The last suggested name for Clan Chat channels persists when changing worlds and between logouts, and will attempt to rejoin the channel if it still exists.

The Wilderness Agility Course has been added to the allowed areas for Bounty and Bounty (+1) worlds.

When inputting numbers (for example, when withdrawing items from your bank) you can now use 'k' (or 'K') for thousand, and 'm' (or 'M') for million.


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Wednesday, October 07, 2009

Penguin Locations: week 07 October 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Entrana – by the bridge - Barrel – 1 pt
  2. Canifis – Slayer Tower in NW room - Crate – 2 pts
  3. Wilderness – Ardy lever - Rock – 2 points
  4. Neitiznot – across first bridge - Bush – 2 pts
  5. Gnome Stronghold – in terrorbird pen - west part of gnome stronghold across the bridge- Bush - 1pt
  6. Southern desert – granite quarry - Cactus – 2 pt
  7. Southern desert – far east of Sophanem against cliff wall - Cactus – 1 pt
  8. Barbarian Outpost – at teleport - Bush - 1 pt
  9. Mort Myre Swamp – in maze down in Mort'ton - Toadstool – 2 pts
  10. Eagle’s Peak - east of Falconry – Bush - 1 pt
  11. Polar bear - Falador south gate well - 1 point


Circus Location: Varrock - near cooking guild

Have fun hunting the penguins this week.
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Wednesday, October 07, 2009

RS Updates: Photo Booth and Forum Avatars

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Iconis the wizard has set up a strange tent in a quiet field near Falador, not too far from his colleague the Makeover Mage, just through the members’ gate. He’s advertising there the wonders of his new picture-taking magic, which sends a still representation of any adventurer to a completely different plane of existence altogether: the RuneScape forums.

Expose yourself to the mischievous magic of Iconis’s impish business partner in the Photo Booth and you may find that the next post you make on the RuneScape forums will have a picture of your head and whatever was on it when the spell was cast. (Note that you can't pose for a photo while wearing or wielding borrowed items.)

There are only so many spells the poor imp can perform at any one time, though, so for the first few days, it might take several hours from you taking your picture to it being displayed on the forums. Iconis thanks you for your patience.

Mod Maylea
RuneScape Content Developer

and

Mod Heinz
Web Systems Developer


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Wednesday, October 07, 2009

RS Updates: High-level Herblore Potions

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This week, high-level herbalists will find a variety of new, untradeable potions at their disposal. Using your increased knowledge of the Herblore skill, you will find you now have the ability to add tertiary ingredients to some potions to increase their effect.

These potions aren't just limited to stat boosts either. Have you ever wanted to take your godsword on dragon-slaying trips? Now's your chance, with the super antifire potion (at level 84). Are you approaching near mastery of the Herblore skill? If so, there’s a potion that may just ‘overload’ your entire body (at level 96) – dare you drink it?

On a side note, those who can mix the extreme magic potion will find it doesn't work in a similar way to its lower-level equivalents. When used, this potion will boost all offensive spell damage by 40% for a duration of six minutes, and will stack with magic staves that boost magic damage.

Mod Chris L
RuneScape Content Developer



In other news...

As part of the conversion of the worn interface and inventory to a newer internal file format, certain items now have clearer right-click options when using them. For example, the amulet of glory now lists the four different destinations it can take you to instead of just saying 'Operate'.

The Game Engine team have made sure the player list is now randomised to prevent priority being given to some players over others because of their IP address.

You can now navigate around the world map using arrow keys.


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Thursday, October 01, 2009

RS Updates: Display Names

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Members are now able to change their display name to something different from their username. This display name is the name by which other players will see you in all Jagex games and across all website features – from the hiscores to the forums. Your username will always remain the same, regardless of what you change your display name to, as this is what you use to log into the game and website. (NB: Everyone’s initial display name is the same as their username.)

Changing your display name
The ability to change display names is currently only available to members of either RuneScape or FunOrb. To change your display name, visit the Account Management section of RuneScape or FunOrb and select ‘Change your display name’. You can then change your display name to anything that is not currently in use by or ‘held’ for (see next paragraph) another player. (NB: Once you have changed your display name, you will be unable to do so again for 28 days, even to revert back to your previous display name, so make sure you are happy with your new name before confirming the change.)

After these 28 days, you will have a period of time in which you can revert back to your previous display name, should you wish. You will have at least 7 days after the 28 days to revert to your previous display name, as it will be ‘held’ for you and unavailable to anyone else in this time. Depending on how long that name was in your possession before you changed it, you may have more than 7 days to revert to your reserved name.

When you change your display name, an icon will appear next to it on your friends’ Friends Lists. This will inform your friends that you have just changed your name and, by hovering their mouse cursor over that icon, they will see what your previous display name was. It will take a while (up to 15 minutes) for your display name to be updated across the website, so your previous display name may still show on the hiscores or forums for this short time.

Offensive display names
Display names allow us to remove names we deem offensive. Previously, we were only able to ban accounts with offensive names; now, we will simply remove the offensive name from the account. Should this happen, you will receive a temporary display name in the form of a random string of numbers (such as “[#123456789]”), and you will not be able to log into the game until you choose a new name. Players who repeatedly choose offensive names will lose the privilege of being able to change their display name for one year, and will instead be assigned one by a Jagex moderator.

Finally, please be patient with the system at this time, as it will be under a lot of load by many players trying to access it. If you do not get a response, please try again at a later time.

Mod Duncan
Web Systems Developer


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