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Monday, February 22, 2010

RS Updates: Impetuous Impulses Improvements

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There is a bit of hubbub in Puro-Puro, as implings with new tastes come and join the already unruly crowd. The spirit implings (level 54 Hunter) are keeping an eye out for those tasty charms, pouches and secondary Summoning ingredients; zombie implings (level 87 Hunter), despite claiming to be after braaains, seem to carry rather bonier loot; and the greatest of clamours is reserved for the very rare appearance of the rulers of them all, kingly implings (level 91 Hunter), who have a taste for all kinds of luxury and riches (including a fittingly regal new outfit).

To the keen hunter, rewards should no longer be the sole reason to take the time to net the little blighters in their home plane, as they now give a generously improved amount of Hunter XP when caught. Watch out for the imp defenders, though!

Elnock Inquisitor seems unperturbed by all this, but is prepared to give you a little extra help. He’ll stretch to sell you a few of his empty impling jars every day, in case you accidentally used your last one, and will also store a butterfly net, some imp repellent and a fair amount of empty jars for whenever you next decide to stop by.

Meanwhile, on Gielinor, the greedy implings seen flying around are getting tired from all their wandering, so you can now grab them with your bare hands (much like barehanded butterfly catching). It’ll be trickier to catch them this way than with a net, but it can be done (and gets easier the higher your Agility level), and if you achieve this feat without even having a jar to hold them in, you will just get the loot and the XP directly. Hunter XP for catching implings outside of Puro-Puro has also been greatly increased.

Finally, if you’re lucky enough to come across and enter one of the wandering crop circles (i.e. not the one in Zanaris), you will benefit from a farmer’s affinity bonus, which will let you push through Puro-Puro’s magical wheat faster for the next thirty minutes.

Time to go and help control the seemingly infinite influx of implings!

Mod Maylea
RuneScape Content Developer




In other news...

The Orb of Oculus’s aim mode should now be a fair bit smoother, which should allow for some great camerawork.

Duradel now has a small chance of giving ice strykewyrms as a task, but they're quite uncommon. Kuradal is still your best bet by far if you want to fight them.

Read more [...]


Tuesday, February 16, 2010

RS Updates: Guaranteed Content Poll: Recolouring

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If you have recently visited Commander Connad in Barbarian Assault, you may be aware that he is willing to paint abyssal whips for a fee. This has proved popular, so he has expanded the enterprise to include one more item.

To decide what that item will be, vote in this week's guaranteed content poll, accessed from the left-hand side of the RuneScape front page. The winner will be announced on Monday, 22nd of February, and the recolouring option will be released in a future game update.

Mod Osborne
RuneScape Editor


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Tuesday, February 16, 2010

RS Updates: Familiarisation

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Ever had an out-of-body experience? Well, you will have after undergoing the process of ‘Familiarisation’, the act of mentally projecting yourself into the spirit plane. The druids of Taverley need people to undergo this process and then gather resources from the spirit plane (from which the druids create spirit shards), all the while avoiding the resident familiars. Summoning pouch components or (temporary) triple charm drops are up for grabs for any who lend their brain.

Like with other D&Ds, you’ll first need to find out where it is, for which your best bet is having a chat with Pikkupstix in Taverley. He’ll be able to give you some indication of the location of his new apprentice, Pikkenmix. This will typically be at whichever Summoning mini obelisk is currently ‘active’, through which you’ll be able to project your mind once per week.

Mod Maz
RuneScape Content Developer
Queen of the Squirrels

Summary:

Where to start Familiarisation:

Look out for any small Summoning obelisks that are sparkling. If you have trouble finding one, Pikkupstix in Taverley will give you a rough idea of where to look.

Requirements to play Familiarisation:

There are no requirements to play Familiarisation, not even having to complete the Wolf Whistle quest. You can partake in Familiarisation once a week.



In other news...

The Guthix balance (unf) potion now has a make-all option (as does adding garlic to stat restore potions).

The bone key from Shilo Village can be obtained again if you destroyed it. Speak to Yanni for a replacement.

The staff of light can now be lent out.

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Thursday, February 11, 2010

RuneScape Q and A - Content Team

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The next round of Q&A responses come from Mod Fetzki, the Head of RuneScape, and other members of the RuneScape Content Team, including Paul Gower.

The questions answered in this batch deal with the RuneScape game, what updates we have planned, and the choices that we have made about RuneScape's future. We’ve posted the questions and answers on this forum thread, so you can discuss the answers.

Mod Fetzki and Paul's live Q&A session will be held on the forums today, starting at 5pm (GMT). Players will be able to post questions in this thread; answers will be posted in this thread.

The RuneScape Content Team received a lot of questions, as you could probably imagine, so to make sure we get to answer as many as possible, we are also planning to publish a second batch of answers next week.

Mod Kelvin
Head of Community Management


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Monday, February 08, 2010

RS Updates: Strykewyrms

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The humungous and deathly strykewyrms are happy to harmlessly tunnel about RuneScape, but they have trained senses that can smell a slayer from a mile off. Those who are assigned a strykewyrm task will find that they lure strykewyrms from the ground, but they may wish they hadn’t; once roused, a strykewyrm will do their very best to take them down!

Three breeds of strykewyrm are known to the Slayer masters of Runescape: jungle strykewyrms (level 73 Slayer) can be found near the coast north-west of Oo’glog; desert strykewyrms (level 77 Slayer) stir the sand east of Al Kharid (over the stile by the palace); and ice strykewyrms (level 93 Slayer) churn up the ice in a cave near to where you find the Muspah (but only after you’ve completed the Tale of the Muspah). Ice strykewyrm assignments are unique to Kuradal. You will need to own a TzHaar fire cape to be assigned them, and you will need to wear a fire cape to inflict any damage.

As with other Slayer creatures, each strykewyrm has a rare drop, which should prove to be very useful for slayers, mages and rangers. The jungle and desert strykewyrms, respectively, drop the hexcrest and the focus sight, which give combat and Slayer bonuses for Magic and Ranged (much like the black mask already does for melee). Indeed, anyone with a slayer helmet, focus sight and hexcrest can combine them all into a full slayer helmet, which incorporates all of these items’ bonuses into one slayertastic piece of headgear.

The ice strykewyrms’ unique drop, the staff of light, can be used as a slayer staff, has stats roughly equivalent to a dragon weapon, causes +15% Magic damage, has a special attack that reduces any melee damage that is received by 50% for one minute AND has a 1/8 chance of not using up runes each time a damage-dealing spell is cast with it!

The rune-saving effect can be combined with a full set of combat robes (improving the chance to 1/5) or battle robes (for an impressive 1/2 chance of saving runes). Also, any time the staff does not save your runes, the robes themselves will still have their usual chance of saving you any mind, chaos, death or blood runes used by the combat spell you are casting. These robe sets can both be earned as rewards from the Fist of Guthix minigame.

From beneath it devours… Happy slaying everyone!

Mod Chris L
RuneScape Content Developer




In other news...

After listening to your feedback, the F2 key will now toggle the chat window when you're holding the orb of oculus, otherwise known as the machinima camera. This should help you direct your actors on camera!



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Monday, February 08, 2010

RS Updates: Standard Detail and Safe Mode

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Today we have launched an update to the Standard Detail graphics mode for players with the Windows operating system (Windows 2000 onwards) and with Sun Java 1.4.2 or higher. The new Standard Detail mode is faster than the previous version. It also has options to turn on textures, shadows and lighting, which can make it look very close to the quality of High Detail mode.

For players who do not have Windows, or who wish to carry on using the old Standard Detail mode, there is a new ‘Safe Mode’ graphics detail option.

Mod Nick
Head of Core Technologies


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Monday, February 08, 2010

RS Updates: Music Playlist

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For those who like to listen to RuneScape’s music while playing the game, you can now set up a custom playlist of up to twelve of your favourite tracks. When the playlist option is turned on, the game will play the tracks from your playlist; turned off, music will randomise as before, but your playlist between will be saved between sessions.

Adding to and removing songs from your playlist requires just one click, and you can reorder them by dragging them up and down the list. We’ve also taken the time to make ‘shuffle’ and ‘clear playlist’ buttons. As with randomised music, the only time your playlist is interrupted is when a new song is unlocked or a jingle (such as for gaining a level) is played.

We hope you enjoy this new feature and we welcome your feedback.

Mod Bond and the Audio Team



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Monday, February 01, 2010

RS Updates: Rune Mechanics

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Apprentice Clerval at the Mage Training Arena is utterly useless at magic...and pretty much everything else. He needs your help in getting his head around Rune Mechanics, our latest novice quest. In particular, he’s trying to build a rune guardian from scratch, something that hasn’t been done for generations.

Rune Mechanics carries on for the Rune Mysteries quest, teaching those who have just learnt the basics of Runecrafting a bit more about the skill (namely, how to craft combination runes). Those adventurers who help Clerval may well find themselves with a brand-spanking new rune guardian pet on their hands.

Certainly, the rune guardians that already roam the halls of the Mage Training Arena would be happy to introduce those unfamiliar with the place to the various Magic training challengers on offer. With enough training, any mage will one day be able to wield a master wand, sport some fancy infinity robes and turn bones into juicy peaches (should they want to). Well, any mage but Clerval...

Mod Nancy
RuneScape Content Developer

Summary:

Where to start Rune Mechanics:
Speak to Apprentice Clerval in the basement of the Mage Training Arena.

Requirements to complete Rune Mechanics:
Rune Mysteries
Wolf Whistle
27 Magic
25 Construction
20 Runecrafting



In other news...

Based on your feedback, we've changed the stats on the Penance armours from Barbarian Assault. Check out this Knowledge Base page for more details on these items.

We’ve added a second trident to Barbarian Assault's rewards. The original trident remains unchanged, but can now be upgraded to a master trident for free. The master trident has an Attack level requirement of 70 due to its increased melee combat stats (in addition to the Magic level requirement of 70 it shares with the original trident).

We’ve updated the Adventurer’s log to contain a larger selection of NPCs including, but not limited to, the KBD, the Penance and Kalphite Queens, and the Corporeal Beast. A log will be created any time you defeat these creatures. Additionally, instead of spamming your log with “I’ve killed a creature” for every one that you defeat, it will now attempt to group these together in one message.

We've added a feature to allow you to more easily reply to the last private message you received: just hit the ‘TAB’ key on your keyboard!

We've changed the gnome restaurant and associated shops in a few ways. Firstly, if you complete a delivery task, the food and cocktail ingredients shops will be restocked. Secondly, we've adjusted the rewards for the deliveries, so you're more likely to get better items such as mint cakes or seed pods.

All types of spirit shield have now been properly textured and should match the recently updated inventory icons.

You may have noticed that cannons were not always hitting the enemy they were aiming at. The targeting code has been improved and should have more consistent behaviour in all directions.

A more detailed explanation of how the ring of wealth works has been added to the this page in the Game Guide.




Read more [...]


Monday, February 01, 2010

RS Updates: Chance of Double Law, Death and Blood Runes

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Based on player feedback to last November’s Runecrafting update, we’ve extended the ability of double-crafting runes to include law, death and blood runes. As the Runecrafting level to guarantee double-crafting of these runes would lie much higher than level 99 (following the pattern established in the rest of the skill), you will only have a chance of doing so, with that chance increasing the closer your Runecrafting level gets to 99.

The ability to double-craft law, death and blood runes now means that it is possible to receive more than one of each type of rune from a single essence. The greater chance, at higher Runecrafting levels, of crafting two law, death or blood runes per essence should provide more incentive to train the skill through the last few levels.

Mod Nancy
RuneScape Content Developer




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Monday, February 01, 2010

RS Updates: Trading With Friends

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How much wealth you are able to trade with your friends has been made more generous. Exactly how much depends on how long you’ve been friends (i.e. how long you've been on each other's Friends Lists).

If you’ve been friends for at least one month, your trade limit will be doubled; for two months your limit is tripled; and for three months your limit is quadrupled!

As before, when trading, you will continue to be limited by whomsoever has the lower trade limit, but remember that you are able to increase your trade limit by earning Quest Points.

Mod Hope

RuneScape Content Developer




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Wednesday, January 27, 2010

Penguin Locations: week 27 January 2010

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. LLetya – in the city - Toadstool – 2 points
  2. Karamja – near spirit tree patch/agility house - Bush – 1 point
  3. Al-Kharid/Mage Training Arena – Bush – 1 point
  4. Lighthouse – near broken bridge - Rock – 1 point
  5. Castle Wars – Yanille south wall - Rock – 2 points
  6. Miscellania/Eceteria – on the dock - Bush – 2 points
  7. Mos Le’Harmless – near bank - Barrrel – 2 points
  8. Mudskipper – Fally farmhouse by the cows - Bush – 1 point
  9. Wilderness – at Dark Warriors - Rock – 2 points
  10. Witchaven – in bar south of Ardy south bank - Rock – 1 point
  11. Polar Bear - Musa Point at the bar - 1 point

Circus location: Taverley

Happy hunting!


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Wednesday, January 20, 2010

Penguin Locations: week 20 January 2010

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.
  1. Draynor - cow pen north of Lumby - Crate- one point
  2. Neitiznot – inside the city - Rock – two points
  3. Observatory – in Ardy Castle - Crate – one point
  4. Castle Wars – Yanille south wall - Bush – one point
  5. Digsite – east part of digsite where you get the explosion potion - rock - one point
  6. Mort Myre – in spiral/windy path to Mort'ton - Bush - two points
  7. Brimhaven – running about by Tia Wanna village near farming patch - Bush – one point
  8. Lunar Isle – at the essence mines - Rock – two points
  9. Ape Atoll – west of the teleport and north of the shop - Bush - two points
  10. Wilderness – behind lava maze lvl 47 - Rock – two points
  11. Polar Bear - North Ardougne well - 1 point

Circus location: near Catherby

Happy hunting!




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Tuesday, January 19, 2010

RS Updates: Barbarian Assault Improvements

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Some time ago, we released the minigame Barbarian Assault. From your feedback (and from playing the game ourselves) it’s become clear that the rewards were not quite up to scratch, so we have devoted some time to improving them. Although our focus has mainly been on the rewards, we also took this opportunity to alter some small aspects of the minigame itself (though we do also have a long list of other ideas for potential future updates).

The list of changes is extensive, but here are some of the main ones to whet your appetite:

  1. New Penance horn that lets you gain double XP in Agility, Firemaking and Mining (in a similar fashion to the tools from Stealing Creation).
  2. New colours of abyssal whips.
  3. New Penance trident weapon.
  4. Penance armour stat improvement and Prayer restoring set bonus.
  5. Penance gloves now reduce more weight.
  6. Gamble points rebalanced (they still include a rare chance for dragon armour).
  7. Ability to show off your achievements in the roles of attacker, defender, collector and healer.
  8. High score tables for the attacker, defender, collector and healer roles.
  9. Waiting rooms increased in size.
  10. Additional wave room ticket system for saving progress through battles.
  11. Blue penance eggs now reduce the target Penance’s stats and deal damage.

If you speak with Commander Connad at the Barbarian Outpost (you can teleport directly there with a games necklace) he’ll show you all the new rewards, which are also listed on the Barbarian Assault KB page.

Bring on the Penance!

Mod Tim
RuneScape Lead Content Developer




In other news...

The various dwarves of RuneScape have had a visit from the Makeover Mage, who has given their chatheads a new look.

The Soul Wars cape from Nomad’s Requiem can now be stored in your POH costume room.

Activating your special attack bar will no longer interfere with auto-cast timing.

Players will no longer receive activity points in Soul Wars when bandaging players that are already at full health.

Because of the recent snow we've been having, snowballs have stayed frozen for a bit longer than usual. The snow has now gone, though, so you'll find your snowballs will now melt, unless you have the snow globe from the Christmas 2007 holiday event.


Read more [...]


Tuesday, January 19, 2010

RS Updates: Agility Benefits for Fishing, Hunter and Thieving

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Agility has long helped adventurers excel in other skills in subtle ways – e.g. letting them run for longer while crafting runes or letting them take shortcuts to get to resources faster. Today, Agility steps up in its role as a support skill in a more direct way.

Adventurers keen on Fishing will be interested to know that a high Agility level now gives them a small chance to catch two tuna, swordfish or even sharks in one go. There’s no additional experience when this occurs, but who could say no to a free shark or two?

Similarly, adventurers with high Agility and Thieving levels now stand a chance of pickpocketing double, triple or even quadruple the usual amount of loot from unsuspecting targets.

Finally, those with exceptionally high Hunter and Agility levels can now return to the butterflies they once lumbered after with their big clumsy nets and show the amateurs how it’s really done, by catching butterflies in the palm of their hands before releasing them (just to prove they didn’t smush them). Such a display of skill and finesse will be rewarded with a large dose of Hunter experience and a little extra Agility experience too.

Mod Edam
Runescape Content Developer

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Monday, January 11, 2010

RS Updates: Nomad’s Requiem

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Soul Wars has a dark underbelly that Nomad would rather you didn’t see. His disappearances have become more and more frequent of late, and each time he returns looking...different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.

Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad’s Requiem is set wholly beneath Soul Wars. Don’t be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you’ve reached. You have been warned!

Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.

Mod Rathe
RuneScape Content Developer

Summary:
Where to start Nomad's Requiem: Speak to Zimberfizz at Soul Wars.

Requirements to complete Nomad's Requiem:
  • King's Ransom (including the Knight Waves)
  • 75 Magic
  • 70 Prayer
  • 66 Mining
  • 65 Hunter
  • 60 Construction
Must have fully completed the Soul Wars tutorial
Must have completed at least one game of Soul Wars (win, lose or draw)
Having very high (85+) stats in all combat disciplines is advised, unless you’re particularly good at combat


In other news...

We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal.

We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't.

The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored.

You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility.

We've added a huge amount of drop sounds to items. It's a nice little feature that should let you realise if you've dropped something by accident that you didn’t mean to.

The Christmas 2009 holiday event has now been removed from the game.


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Wednesday, January 06, 2010

Penguin Locations: week 06 January 2010

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Southern Desert – in Nardah herb shop which is east of the bank – 2 points
  2. Southern Desert – on ridge north of smokey well going to dust devils - 1 point
  3. Rellekka - in the cow pen – 1 point
  4. Jatiszo – at the enterance to the town from the boat – 2 points
  5. Ape Atoll – at entrance to the city i.e. outside – 2 points
  6. Elf/Limestone Quarry – at the crystal gate – 2 points
  7. White Wolf Mountain – at Catherby fruit tree patch – 1point
  8. Piscatoris – in Ardougne Church – 2 points
  9. Wizard Tower – in front garden of Draynor Manor – 1 point
  10. Port Khazard – Yanille south wall – 1 point
  11. Polar Bear -Rellekka well - 1 point

Happy hunting!



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