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Showing posts with label fishing. Show all posts
Showing posts with label fishing. Show all posts
Tuesday, January 19, 2010

RS Updates: Agility Benefits for Fishing, Hunter and Thieving

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Agility has long helped adventurers excel in other skills in subtle ways – e.g. letting them run for longer while crafting runes or letting them take shortcuts to get to resources faster. Today, Agility steps up in its role as a support skill in a more direct way.

Adventurers keen on Fishing will be interested to know that a high Agility level now gives them a small chance to catch two tuna, swordfish or even sharks in one go. There’s no additional experience when this occurs, but who could say no to a free shark or two?

Similarly, adventurers with high Agility and Thieving levels now stand a chance of pickpocketing double, triple or even quadruple the usual amount of loot from unsuspecting targets.

Finally, those with exceptionally high Hunter and Agility levels can now return to the butterflies they once lumbered after with their big clumsy nets and show the amateurs how it’s really done, by catching butterflies in the palm of their hands before releasing them (just to prove they didn’t smush them). Such a display of skill and finesse will be rewarded with a large dose of Hunter experience and a little extra Agility experience too.

Mod Edam
Runescape Content Developer

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Thursday, September 17, 2009

RS Updates: Living Rock Caverns

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Flowing meltwater from Ice Mountain, coupled with some rather over-enthusiastic dwarven mining, has opened up an entrance to what the dwarves have named the Living Rock Caverns. This previously sealed-off area offers a rich source of ore for the dedicated miner, plus two new species of fish for the keen angler.

The caverns are home to more than fish, however! The living rock guardians of the caverns take umbrage with adventurers plundering their home, so be on your guard, and beware of the rock of the caverns themselves! Particularly lucky (or should that be unlucky?) adventurers may even encounter a living rock patriarch, which are rumoured to wander the caverns in search of careless individuals to smite with its mighty fists.

Mod Rathe
RuneScape Content Developer


Summary:

Where to access the Living Rock Caverns:
Enter the caverns at the northern end of the Dwarven Mine.

Requirements:

  • 85 Fishing (to bait cavefish)
  • 90 Fishing (to bait rocktail)
  • 73 Mining (to mine living rock remains)
  • 77 Mining (to mine concentrated coal deposits)
  • 80 Mining (to mine concentrated gold deposits)
  • 88 Cooking (to cook cavefish)
  • 93 Cooking (to cook rocktail)
  • The ability to defeat level 120+ foes would be a distinct advantage

In other news...

We've added a caret (aka text cursor) to the chat box to allow you to move within any text you type to correct typos or insert extra words. To move the caret through your text either hold down 'Shift' and use the arrow keys, or simply click where you'd like the caret to be. This should save considerable time when correcting typos!

As promised in the RuneScape Content Live Q&A, we've increased the POH room limit from 30 up to 32. These two extra rooms become available at Construction levels 38 and 44 respectively.

The dragon pickaxe has been added to the list of items you can CoinShare via the LootShare system.

We've removed more delays (e.g. when drinking potions and running).

We've increased the shop stock of bone bolts.

Bounty Hunter worlds have been changed slightly to allow players to access the Grand Exchange area of the map for all your combat needs.


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