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Wednesday, December 30, 2009

Penguin Locations: week 30 December 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Al Kharid – near cactus patch – one point
  2. Haunted Woods/Canifis – Fenkensteins castle - north of enterance - two points
  3. Wilderness - Lava Maze – two points
  4. Wilderness - Lava Maze – two points (i.e. 2 are in the lava maze)
  5. McGrubbors Wood’s – use fairy ring "ALS" – one point
  6. Eastern Karamja/Shipyard - use fairy ring "DKP" and run south east of the fairy ring – one point
  7. Mudskipper point – runs about near the crafting guild and Remmington – one point
  8. Miscellania/Etceteria – at the teak trees near the bank - two points
  9. Jatizso - running about in the town near the anvil houses - two points
  10. North Ardougne – in the potato field – one point
  11. Polar bear - Varrock well - 1 pt - Near east Varrock bank, near the rat pits and the tea stall.


Circus location: near Cooking guild in Varrock

Happy hunting!


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Wednesday, December 23, 2009

Penguin Locations: week 23 December 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Morty Myre swamp - NW of fairy ring BKR - 2 points
  2. Al Kharid - Mage Training Arena - 1 point
  3. Varrock - NE corner of sawmill/lumberyard - 1 point
  4. Castle Wars - SE of CW and or west of the fairy ring - 2 points
  5. Ice Mountain - by the Oracle - 1 point
  6. Port Phasmatys/Ghost Town - south of the enterance and west of bank - 2 points
  7. Lletya - at the teleport - 2 points
  8. Sophanem - at the alter in the town - 2 points
  9. Witchaven - on the bridge from Ardougne to Witchaven - 2 points
  10. Brimhaven - north of golden horse shoe (the gold mines) - 1 point
  11. Polar bear - North Ardougne well - 1 pt

Circus location: Sawmill/Lumberyard

Happy hunting!



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Monday, December 21, 2009

RS Updates: A Christmas Warble (Christmas 2009)

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Christmas time has come round again and the Queen of Snow has invited guests to her realm for one of her legendary Christmas feasts, and perhaps a snowball fight or two. Hop into one of the Christmas cupboards in Varrock, Falador or Draynor to join in the festivities along with Santa Claus, Jack Frost, and an entourage of guests from across RuneScape.

Hard as it may be to believe, not everyone in the Land of Snow is full of Christmas cheer. The Queen of Snow’s neighbour, Ebenezer Scourge, isn’t known for his goodwill or for his love of a good party, but that’s nothing to worry about. Nothing’s going to go wrong. I’m quite sure that this year we’ll have a quiet Christmas. I’m almost certain that there’ll be no kidnapping, ghosts of Christmas past, magical curses or vigilante snow imps.

Adventurers with the impish cunning to see this one through will be richly rewarded with a dramatic new emote, a fiendish costume, and not to mention a tasty-looking and festive wieldable item.

Merry Christmas from all of the RuneScape team!

Mod Edam
RuneScape Content Developer


Summary:

Where to start A Christmas Warble:
Enter one of the magic wardrobes in Varrock, Falador or Draynor Village.

Requirements to complete A Christmas Warble: None.


In other news...

We’ve enabled a new graphical feature called 'particles' in the game engine. You’ll most likely notice our first use of particles during the Christmas event. Use of particles can be set to high, medium or low in the Graphics Options menu. Players with older versions of Java might not be able to experience the effects to their full potential. If this is the case, you may not be able see the snow particles or change this detail setting.






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Wednesday, December 16, 2009

Penguin Locations: week 16 December 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Observatory – Yanille south wall - Crate – 1 point
  2. Gnome Maze - Yanille south wall – Bush - 2 points
  3. Mort Myre – at hollows near boat in swamp - Rock – 2 points
  4. Feldip – Bush - 2 points - outside Mobilising Armies by the water - Bush – 2 point
  5. Dragontooth Isle – near the boat as you arrive at the island - Crate – 2 points
  6. Neitiznot – in the city east of the bank - Rock – 2 points
  7. Ape Atoll - at agility course - Bush – 2 points
  8. Musa Point/Brimhaven – at docks east of banana plantation - Crate – 1 point
  9. Draynor - inside Draynor Manor - Crate – 1 point
  10. Goblin Village – at the enterance to the village - Bush - 1 point
  11. Polar bear - Falador well at south enterance to the town - 1 point

Circus location: Lumbridge

Happy hunting!


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Tuesday, December 15, 2009

RS Updates: Blood Runs Deep

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The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?

Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.

Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.

"I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people."

"I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it."

Mod Hew
RuneScape Content Developer

Summary:
Where to start Blood Runs Deep:
Speak to Baba Yaga in her walking house on Lunar Isle.

Requirements to complete Blood Runs Deep:
  • 75 Attack
  • 75 Strength
  • 65 Slayer
  • High Magic and Ranged levels are also recommended
  • Dream Mentor
  • Glorious Memories
  • Horror from the Deep
  • Completed all easy, medium and hard tasks in the Fremennik Achievement Diary


In other news...

We've made some necessary changes to how shops in TzHaar work. For full details, please read this forum thread.


Kuradal's Dungeon Improvements:
After some of your feedback about last week’s Slayer dungeon update:
  • Kuradal can now assign dagannoths.
  • Murky Matt can now combine ferocious ring charges.
  • Hellhounds should now respawn at their normal rate.
  • We've squeezed in a couple of extra creatures.
  • You won't get any Random Events while in Kuradal’s Dungeon.




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Wednesday, December 09, 2009

Penguin Locations: week 09 December 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Neitiznot - across the first bridge and then run east - Bush – 2 points
  2. Entrana – NW part of island - Barrel – 1 point
  3. Barbarian Outpost- in the house at the waterfall – Bush – 1 point
  4. Gnome Stronghold - south of the swamp - Bush – 1 point
  5. Southern Desert – NE of granite mines where you see the quest start point - Cactus – 1 point
  6. Canifis – running about in the town between the houses - Crate – 2 points
  7. Mort Myre Swamp - at haunted mines – Toadstool – 2 points
  8. Port Khazard – south of Ardy Castle - Barrel - 1 point
  9. Jatizso – across 2nd bridge from the city (go west) - Rock – 2 points
  10. Wildy - north of Edgeville
  11. Polar bear - Rellekka well - 1 pt
Happy hunting!


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Tuesday, December 08, 2009

RS Updates: Kuradal's Dungeon

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Kuradal, daughter of Duradel, left Shilo Village to experience the fullness of combat and surpass her peers in the art of Slayer. Years later, she has settled somewhere she would call "comfortable" - the Ancient Cavern! Using only her raw power, she has rounded up various creatures of RuneScape and secured them in an off-shoot of the dungeon. Here, she'll offer her skills as a new slayer master, allowing exclusive access to the dungeon if you have something in there to kill.

Is there more to this slayer master and dungeon? Kuradal is a keeper of many secrets and she has one task she might offer you that's a little less conventional than other Slayer tasks...but that's for you to discover. As for the dungeon, who knows what the creatures have foraged from their new location?

Summary:
  • To be assigned a task from Kuradal, you need 75 Slayer and 110 Combat.
  • 86 Agility is required for the low wall-climb shortcut
  • 90 Agility is required for the dungeon wall-run

Mod Chris L RuneScape
Content Developer
In other news...

The Contact NPC spell from the lunar spellbook has been reworked. You should see at least one new face and some extra functionality that you might find quite useful!

The Cryptic Clue Fest event has now been removed.

All fonts should now be back to normal.


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Thursday, December 03, 2009

RS Updates: The Temple at Senntisten

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If you’ve passed all your archaeology exams you’ll know just how strict the researchers at the Digsite can be, so when an unproven archaeologist shows an interest in restoring the temple you discovered in the caverns under the site, the archaeological expert there is somewhat suspicious.

As it so happens, your colleague Ali the Wise is also an acquaintance of this Dr Nabanik, and has suggested that you might be of assistance. With Dr Nabanik’s experience and your adventuring know-how combined, perhaps you can restore this long-forgotten temple.

It won’t be easy, though. Only original artefacts are good enough for this expert in all things ancient, and the current owners of these artefacts are unlikely to give them up without a considerable fight.

“Since creating the first quest in this recent Mahjarrat series – The Tale of the Muspah – I’ve been eager to develop more. Mod Newmatic (Missing My Mummy), Paul (Curse of Arrav) and I combined forces to bring you this latest episode of Mahjarrat-based antics.”

Mod Roderick
RuneScape Content Developer

Summary:
Where to start The Temple at Senntisten:
Speak to Ali the Wise at his home in Nardah.

Requirements to complete The Temple at Senntisten:
  • 50 Prayer
  • Desert Treasure
  • Devious Minds
  • The Curse of Arrav
  • 125 Kudos with Varrock Museum


In other news...

There's a new setting in the display options menu for CPU usage, so you can set how much of your computer's CPU resources are available to RuneScape. You may have to test it out to see which setting works best for your setup.

The delivery cost for dragon daggers has been slightly adjusted and their initial shop supply has been improved.

The recharge costs for most items (excluding gloves) from Fist of Guthix have been reduced.

Five minutes before your cannon fully decays, you’ll notice some new animation effects to give you a bit more warning.

For those who have not completed the Cryptic Clue Fest, we will be removing it from the game on the week commencing 7th December, so you have a few more days to unravel it.



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Wednesday, December 02, 2009

Penguin Locations: week 02 December 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Burthorpe - NE corner of Heroes guild - Rock - 1 point
  2. Piscatoris - on top of Eagle's Peak - Crate - 2 points
  3. Rellekka - pig pen - Rock - 1 point
  4. NorthWest Ardougne - in apple orchard outside the Gnome stronghold - Bush - 1 point
  5. Canifis - in Fenkenstrain's Castle
  6. Feldip - Yanille south wall - Rock - 1 point
  7. Castle Wars - Yanille south wall - Rock – 2 points
  8. Elfland - south of Elf Camp - it cannot leave this area– Toadstool – 2 points
  9. Elf lands/Limestone Mine – right of agility shortcut to previous penguin - i.e. south east of brige - Rock – 2 points
  10. Southern Desert – runs about in Bedabin camp or East of Bedabin camp - Cactus - 1 point

Circus Location: in Draynor Village on the way to Wizard's tower



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Wednesday, November 25, 2009

Penguin Locations: week 25 November 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Miscellania - at fairy ring CIP - Bush – 2 points
  2. McGrubor's Wood - Bush - 1point
  3. Mudskipper – at Fally farmhouse by the chickens - Bush – 1 point
  4. Lighthouse - near the broken bridge - Rock - 1 point
  5. Al-Kharid - Mage arena - Bush – 1 point
  6. Castle Wars – Yanille south wall - Rock – 2 points
  7. Wilderness – running about inside the volcano where greater demons are - Rock – 2 points
  8. Jatizso – anvil house - Bush - 2 points
  9. Brimhaven - on the docks - Bush - 1 point
  10. Mos Le Harmless - on west wall - Barrel - 2 points
  11. Polar bear - Rimmington well- 1 point


Circus location: in Rimmington


Have fun hunting the penguins this week.


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Wednesday, November 18, 2009

Penguin Locations: week 18 November 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.
  1. Draynor - at the back of Draynor Manor - Crate – 1 point
  2. Port Phasmatys – north of the bank - Barrel – 2 points
  3. Mort Myre – south of swamp gate - on the way to the Grotto - Bush – 2 points
  4. Castle Wars - Yanille south wall - Bush - 1 point
  5. Digsite - SE corner - Rock - 1 point
  6. Wilderness - east of Bandit camp - lvl 18 wildy
  7. Brimhaven - at gold mines horse shoe - Bush - 1 point
  8. Neitiznot - in yak pen - Rock – 2 points
  9. Ice Mountain - at entrance to mountain - Rock – 1 point
  10. Lunar Isle – in the bank - Rock – 2 points
  11. Polar bear - Musa point - 1 point

Circus Location: in Falador

Have fun hunting the penguins this week.


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Tuesday, November 17, 2009

RS Updates: Potions, Spells and Runes

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We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
  • 28 without boosts
  • 30 with a magic damage-boosting staff
  • 33 with extreme magic/overload
  • 37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers


In other news...

Your run mode setting is now stored between logins.

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

The pharaoh's sceptre now displays its remaining charges in the name of the item.

The Summoning skillcape now has a boost option to match other skillcapes.

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.


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Monday, November 09, 2009

RS Updates: Champions’ Challenge Update and Hairstyles

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A new challenge awaits worthy adventurers at the Champions’ Guild! It doesn’t matter if you have never seen a champion scroll in your life or have defeated all of them already, there will be something for you. The leprechaun champion is taking on all-comers – there’s no need to find a challenge scroll to fight this little pugilist. Just head on over to the Champions’ Guild and prepare yourself for some ‘no items’ fisticuffs.

Also, three new races have just joined the guild. If you prove yourself to be their enemy, one of them might just drop a scroll challenging you to a duel with their champion, so keep an eye out when battling monsters! Meanwhile, Glophren, the gnome champion of champions, is waiting for the worthiest of adventurers so he can finally issue his challenge. Will you be one of them?

What with the days getting shorter and colder, we thought we'd brighten things up with some new hairstyles! The much requested ‘mullet' haircut is now available, as well as a few variants on existing styles. The full list is as follows...

Male hairstyles: Dragon variant, Mohawk shaved, Mullet.

Female hairstyles: Asymmetric fringe, Half-up/half-down, Headband, Page boy.

Mod Maylea (Champions’ Challenge) and Mod Nancy (Hairstyles)
RuneScape Content Developers





In other news...

Two worlds have been designated ‘Skill Total’ worlds - that's world 113 (free) and 114 (members). Only players who have a total level of at least 1,000 will be able to log into these worlds. If this proves to be popular, we can always add more worlds.

We've created a handful of item packs for some shops, similar to the box of spirit shards. In certain shops, you can now buy the whole stock of eyes of newt, empty or water-filled vials, raw bird meat, and empty baskets or sacks in one go.

A click-delay issue has been fixed in Castle Wars. The game engine has been modified to adjust the behaviour of these clicks back to their previous speed.

An animation has been added for when players are viewing the world map. Other players will see them in-game looking at a map.

A large number of items with parentheses after their names have had spaces added for consistency and easier searching on the Grand Exchange (e.g. “Agility potion(4)” is now “Agility potion (4)”).

An altar has been added to an upper floor in Falador Castle for players to recharge their Prayer points at.

We've added a confirmation when casting High Alchemy on items with a Grand Exchange value of 500,000gp or higher. This should prevent the accidental alching of those expensive items.

We’ve also converted the Superheat, Enchant lvlx and Plank Make spells to work in a similar fashion to High and Low Level Alchemy spells (i.e. you can now queue up your next cast).

Slayer Masters have now been given a right-click ‘Get-task’ option to speed things up a bit. You can also find out how many more kills you need with a right-click option on enchanted gems, which will even work if you are currently in combat. Finally, gargoyles have a new ‘Smash’ option when they're near death to allow you to more easily finish them off with a rock hammer.

Drop tables for the TzHaar have been significantly reworked and now drop more TokKul than before. This is to make up for the changes in the TzHaar shop prices earlier this year. The TokKul awarded for defeating TzTok-Jad in the Fight Caves has also been doubled.

The fairy ring network has been given an auto-dial feature. You’ll still need to discover each fairy ring destination to put in your log, but once there they can be simply clicked on to input the code for you.

Yanille has had more points of entry added to it in the form of a new ladder and doorway.

This week’s patch notes are also more extensive than usual. To read the complete list, check out this forum thread.


Read more [...]


Wednesday, November 04, 2009

Penguin Locations: week 04 November 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Port Khazard/Ardy - clock tower - 1 point
  2. Rellekka - skulgrimen's helm shop which is north of the enterance to the city – 1 pt
  3. Neitiznot - across the first bridge - 2 pts
  4. Draynor - at the jail - East of Draynor bank
  5. White Wolf Mountain - eastern side of the mountain
  6. Elf - in limestone quarry area - near the crystal gate opposite Gnome Stronghold
  7. Jatizso - SW corner tower
  8. Desert - Nardah - in the city north of fountain.
  9. Desert - Pollinvinch - at Smoking Kills dungeon where dust devils are found
  10. Ape Atoll - right about just outside the city gates
  11. Polar Bear - Varrok well - SE of Varrock Bank near the tea stall
Circus Location: in Taverley

Have fun hunting the penguins this week.



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Wednesday, October 28, 2009

Penguin Locations: week 28 October 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.
  1. Ardougne farm shop - - Pumpguin bush - 1pt
  2. Burthorpe - smithing house -northern most house - Pumpguin rock – 1pt
  3. Frankenstein Castle - Pumpguinbush – 2pts
  4. Yanille - south wall
  5. Al Kharid - at sorceress garden near shanty pass - Pumpguin cacti - 1pt
  6. McGrubor's Wood - fairy code ALS - Pumpguin bush - 1pt
  7. Jatizso - outside anvil house
  8. Wildy - at the back stairs of the wildy volcano
  9. Wildy - Lava maze
  10. Karamja - north of shipyard at the fairy ring - DKP - Pumpguin bush - 1 pt
  11. Polar bear - Remmington well

Circus Location: near Catherby

Have fun hunting the penguins this week.



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Monday, October 26, 2009

RS Updates: Web of Shadows (Halloween 2009)

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A dark house portal has appeared to the south of Falador once again. Tremble as you approach it, for it leads to the house of the Grim Reaper, Death himself!

In this year's Halloween event, Death has a problem with an uninvited guest. Choose to help out and you will journey to a realm rarely trod by creatures with only two feet, and converse with its irritable monarch.

Completing the event will reward you with two new wearable items – one of which has a mind of its own – so seek out the house of Death...if you dare!

We've also created a wallpaper based on this event, which you can download here.

Mod John A RuneScape Content Developer

Summary:
Where to start Web of Shadows: Enter the dark house portal south of Falador.
Requirements to complete Web of Shadows: None


In other news...

We’ve made some improvements to the way banks calculate your free space. Free-players who used to be members will no longer have to dump all their members items to be able to use their banks and everyone can now see their usage in more detail on the interface. For more information, please read the Controls - Banks page.

We've updated the bank to make it automatically resize to fit your screen better. The interface will automatically extend downwards to show you more of your bank items.

Zahur in Nardah, who's moved to the building east of the bank, will now decant all of your potions (in any combination) into 3-dose vials for you. He charges a small fee for this service to cover the cost of any extra vials needed.

We've swapped two tasks in the Ardougne Achievement Diary. The medium diary might look a little odd if you've already completed it, but you should still be able to wear the cloaks for their effects.

An auto re-pick feature has been added when harvesting your mushrooms, berries and fruit from Farming patches.

When collecting a single item at the Grand Exchange, left-click will now withdraw the actual item and right-click will withdraw it as a note. Withdrawals for multiple items will behave as before.


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Wednesday, October 21, 2009

Penguin Locations: week 21 October 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Yanille - at door in north wall - Rock – 2 pts
  2. Varrock - Sawmill/lumberyard – Crate – 1 pt
  3. Edgeville - general store - Rock – 1 pt
  4. Wilderness – lvl 7 east wildy - run right to the edge.. use the world map - Rock – 2 pts
  5. Lletya – near city gates - Toadstool – 2 pts
  6. Al-Kharid - at mage training arena – Bush - 1 pt
  7. Sophanem – east house (material shop) - Cactus – 2 pts
  8. Port Phasmatys – in the bank - Barrel – 2 pts
  9. Karamja – near tree patch and dock - Bush - 1 pt
  10. Witchaven – Ardy church - Rock – 1 pt
  11. Polar Bear - Musa Point bar - 1 pt

Have fun hunting the penguins this week.


Read more [...]


Tuesday, October 20, 2009

Updates: Ardougne Achievement Diary

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It's time again for another Achievement Diary, for those players who like to explore what’s available in a specific area. It's the turn of Ardougne to come under the all-seeing-eye of the diary taskmasters, but we're not limiting things to just a few tasks here and there this time. A number of them have either come from or been inspired by player suggestions on the forum thread we ran for this not too long ago.

Explore the Ardougne area as you've never done before! From the Legends' Guild to Castle Wars, and from the Combat Training Camp to Yanille, there's something for everyone. You'll uncover some fiendishly difficult tasks that will push your skills to their limits, plus a rather ‘sneaky’ reward at the end of your travels. Hopefully, everyone will learn a thing or two along the way too.

So get out those gloves of silence and your teleport runes, and take a walk round Kandarin today.

Mod Maz
RuneScape Developer
Queen of the Squirrels

Summary:
Where to start the Ardougne Achievement Diary:
Speak to Dr Orbon in the church, Ardougne’s town crier or Aleck in Yanille’s Hunter shop.


In other news...

Health bars will no longer become completely red unless the player/monster has zero hitpoints.

When you're in resizeable mode, the chat window can now be vertically resized to show more lines of text, chat and other messages. Your stats interface will also expand itself to remove the need for a scroll bar.

After completing Within the Light, you can ask Eluned to help you add a choice of destination to your teleport crystals.

Your gravestone should now be indicated on the minimap.

The position of your Friends and Clan Chat list vertical bars are now remembered between logins, provided you're using the signed applet.

You are now allowed to purchase multiple skillcapes.

We've changed the way the TzHaar Fight Cave records your progress. In future, if you get disconnected during a wave, you'll automatically restart from that wave rather than having to begin the minigame again. You can still use the logout button to make the minigame log you off when you've completed your current wave.

The interface that lets you change the left-click function of the Summoning status globe (next to the minimap) will no longer be closed by combat.

Murky Matt at the Grand Exchange can now combine the charges on members' teleport jewellery.


Read more [...]


Tuesday, October 13, 2009

RS Updates: Within the Light

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Those who have unraveled the mysteries of the plague in West Ardougne, met with the elves and infiltrated the Death Guard will find themselves able to help Arianwyn once again, as they go Within the Light.

In reactivating the Temple of Light’s safeguards, you may have thwarted the Death Guard’s plans to harness the ancient elven power of a certain altar – at least for the time being – but just what is so special about this altar? Why did the elder elves go to such trouble to protect this one particular altar? Find out as you further explore the mysterious Temple of Light.

This quest is a continuation of RuneScape’s longest-running quest line, the first three parts of which – Plague City, Biohazard and Underground Pass – were originally released for RuneScape Classic. Four further quests later – Regicide, Roving Elves, and Mourning’s Ends Parts I and II – plus the Catapult Construction side story, and we reach Within the Light.

As it has been a while since those quests were released, this quest introduces a new NPC in Lletya – the elven scribe – who will happily help you to recall your past elf-related glories. Within the Light ties together some of the strands of this storyline, which will start to give you a better idea of what is to come.

Mod Chris L
RuneScape Content Developer

Summary:
Where to start Within the Light: Speak to Arianwyn in Lletya.

Requirements to complete Within the Light:
69 Agility
70 Fletching
75 Woodcutting
75 Ranged
Mourning's Ends Part II: The Temple of Light


In other news...

The last suggested name for Clan Chat channels persists when changing worlds and between logouts, and will attempt to rejoin the channel if it still exists.

The Wilderness Agility Course has been added to the allowed areas for Bounty and Bounty (+1) worlds.

When inputting numbers (for example, when withdrawing items from your bank) you can now use 'k' (or 'K') for thousand, and 'm' (or 'M') for million.


Read more [...]


Wednesday, October 07, 2009

Penguin Locations: week 07 October 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Entrana – by the bridge - Barrel – 1 pt
  2. Canifis – Slayer Tower in NW room - Crate – 2 pts
  3. Wilderness – Ardy lever - Rock – 2 points
  4. Neitiznot – across first bridge - Bush – 2 pts
  5. Gnome Stronghold – in terrorbird pen - west part of gnome stronghold across the bridge- Bush - 1pt
  6. Southern desert – granite quarry - Cactus – 2 pt
  7. Southern desert – far east of Sophanem against cliff wall - Cactus – 1 pt
  8. Barbarian Outpost – at teleport - Bush - 1 pt
  9. Mort Myre Swamp – in maze down in Mort'ton - Toadstool – 2 pts
  10. Eagle’s Peak - east of Falconry – Bush - 1 pt
  11. Polar bear - Falador south gate well - 1 point


Circus Location: Varrock - near cooking guild

Have fun hunting the penguins this week.
Read more [...]


Wednesday, October 07, 2009

RS Updates: Photo Booth and Forum Avatars

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Iconis the wizard has set up a strange tent in a quiet field near Falador, not too far from his colleague the Makeover Mage, just through the members’ gate. He’s advertising there the wonders of his new picture-taking magic, which sends a still representation of any adventurer to a completely different plane of existence altogether: the RuneScape forums.

Expose yourself to the mischievous magic of Iconis’s impish business partner in the Photo Booth and you may find that the next post you make on the RuneScape forums will have a picture of your head and whatever was on it when the spell was cast. (Note that you can't pose for a photo while wearing or wielding borrowed items.)

There are only so many spells the poor imp can perform at any one time, though, so for the first few days, it might take several hours from you taking your picture to it being displayed on the forums. Iconis thanks you for your patience.

Mod Maylea
RuneScape Content Developer

and

Mod Heinz
Web Systems Developer


Read more [...]


Wednesday, October 07, 2009

RS Updates: High-level Herblore Potions

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This week, high-level herbalists will find a variety of new, untradeable potions at their disposal. Using your increased knowledge of the Herblore skill, you will find you now have the ability to add tertiary ingredients to some potions to increase their effect.

These potions aren't just limited to stat boosts either. Have you ever wanted to take your godsword on dragon-slaying trips? Now's your chance, with the super antifire potion (at level 84). Are you approaching near mastery of the Herblore skill? If so, there’s a potion that may just ‘overload’ your entire body (at level 96) – dare you drink it?

On a side note, those who can mix the extreme magic potion will find it doesn't work in a similar way to its lower-level equivalents. When used, this potion will boost all offensive spell damage by 40% for a duration of six minutes, and will stack with magic staves that boost magic damage.

Mod Chris L
RuneScape Content Developer



In other news...

As part of the conversion of the worn interface and inventory to a newer internal file format, certain items now have clearer right-click options when using them. For example, the amulet of glory now lists the four different destinations it can take you to instead of just saying 'Operate'.

The Game Engine team have made sure the player list is now randomised to prevent priority being given to some players over others because of their IP address.

You can now navigate around the world map using arrow keys.


Read more [...]


Thursday, October 01, 2009

RS Updates: Display Names

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Members are now able to change their display name to something different from their username. This display name is the name by which other players will see you in all Jagex games and across all website features – from the hiscores to the forums. Your username will always remain the same, regardless of what you change your display name to, as this is what you use to log into the game and website. (NB: Everyone’s initial display name is the same as their username.)

Changing your display name
The ability to change display names is currently only available to members of either RuneScape or FunOrb. To change your display name, visit the Account Management section of RuneScape or FunOrb and select ‘Change your display name’. You can then change your display name to anything that is not currently in use by or ‘held’ for (see next paragraph) another player. (NB: Once you have changed your display name, you will be unable to do so again for 28 days, even to revert back to your previous display name, so make sure you are happy with your new name before confirming the change.)

After these 28 days, you will have a period of time in which you can revert back to your previous display name, should you wish. You will have at least 7 days after the 28 days to revert to your previous display name, as it will be ‘held’ for you and unavailable to anyone else in this time. Depending on how long that name was in your possession before you changed it, you may have more than 7 days to revert to your reserved name.

When you change your display name, an icon will appear next to it on your friends’ Friends Lists. This will inform your friends that you have just changed your name and, by hovering their mouse cursor over that icon, they will see what your previous display name was. It will take a while (up to 15 minutes) for your display name to be updated across the website, so your previous display name may still show on the hiscores or forums for this short time.

Offensive display names
Display names allow us to remove names we deem offensive. Previously, we were only able to ban accounts with offensive names; now, we will simply remove the offensive name from the account. Should this happen, you will receive a temporary display name in the form of a random string of numbers (such as “[#123456789]”), and you will not be able to log into the game until you choose a new name. Players who repeatedly choose offensive names will lose the privilege of being able to change their display name for one year, and will instead be assigned one by a Jagex moderator.

Finally, please be patient with the system at this time, as it will be under a lot of load by many players trying to access it. If you do not get a response, please try again at a later time.

Mod Duncan
Web Systems Developer


Read more [...]


Wednesday, September 30, 2009

Penguin Locations: week 30 September 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Elf Land - south of Elf Camp - Toadstool – 2 points
  2. Elf Land - before limestone mine - just across the bridge where you take the agility shortcut to get to the other penguin - Rock – 2 points
  3. Burthorpe - outside the castle wall near the soldiers - Rock -1 point
  4. Rellekka - in cow pen - Rock – 1 point
  5. Castle Wars - yanille north wall - Rock – 2 points
  6. Feldip Hills - yanille south wall - Rock – 1 point
  7. Piscatoris - apple orchid outside gnome stronghold - Crate – 2 points
  8. Draynor - in jail east of Draynor bank - Bush – 1 point
  9. Southern Desert - runs between Uzer and Nardah - Cactus – 1 point
  10. Southern Desert - at shanty pass - Cactus – 2 points
  11. Polar bear -Rellekka - 1 point


Have fun hunting the penguins this week.



Read more [...]


Wednesday, September 23, 2009

RS Updates: Woodcutting Rebalance

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Willows, maples and magic trees all have their uses, but what of the lesser known vegetation such as the hollow trees of Mort Myre or the arctic pines of the Fremennik isles? With this week’s update, we’ve taken a closer look at the Woodcutting skill, rebalancing experience for the less popular trees and cultivating some new forms of training, but it’s not just XP rates that we’ve been analysing...

Teak and mahogany trees now also have a special log or two up their sleeves, which are worth much more than their weight in gold to the right buyer! Choking ivy creepers have been seen clambering up the stone walls of RuneScape’s major cities and is much tougher to deal with than it looks. We’ve also tweaked arctic pine-splitting and put up some Prayer-refreshing hollow bark torches in the Haunted Woods, so get your hatchets out and your arms chopping!

Finally, the workers at the Lumber Yard are inviting high-level woodcutters to participate in 'Sawmill Training', where you can grab, slice and saw your way to greater experience. For more information on all of these changes, head over to the Woodcutting section of the Game Guide.

Mod Trick
RuneScape Content Developer



In other news...

Hobgoblins were starting to feel a bit left behind in the looks stakes compared to their Bandosian brothers, so we've given them a graphical rework.

We've removed the doors to Edgeville's furnace to make it easier to use, but moved the furnace two squares further from the bank to maintain the balance. You will still need to have completed the necessary Varrock Achievement Diary tasks in order to use the furnace.

You might notice a small new feature has been added to the Friends List (the ability to move the line separating players’ names and online status). This feature is associated with the Display Names update, which we’re hoping to release later this year.


Read more [...]


Wednesday, September 23, 2009

Penguin Locations: week 23 September 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. McGrubor's Woods - Bush - 1 pt
  2. Miscellania/Eceteria – at the king's castle - Bush – 2 pts
  3. Lighthouse – Rock - 1 pt
  4. Wilderness - at Stealing Creation - Rock – 2 pts
  5. Wilderness - near clan wars - lvl 33 wildy - Rock – 2 pts
  6. Mudskipper Point – at Fally farmhouse pig pen - Bush - 1 pt
  7. Jatizso - in anvil house - Bush – 2 pts
  8. Mos Le Harmless - on the dock as you get off the ship -Barrel – 2 pts
  9. Al-Kharid – running around outside Duel Arena teleport - Cactus- 1 pt
  10. Karamja - near nature alter - Bush - 1 pt
  11. Polar bear – At the Banana Plantation bar - Musa Point - 1 point

Have fun hunting the penguins this week.


Read more [...]


Thursday, September 17, 2009

RS Updates: Living Rock Caverns

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Flowing meltwater from Ice Mountain, coupled with some rather over-enthusiastic dwarven mining, has opened up an entrance to what the dwarves have named the Living Rock Caverns. This previously sealed-off area offers a rich source of ore for the dedicated miner, plus two new species of fish for the keen angler.

The caverns are home to more than fish, however! The living rock guardians of the caverns take umbrage with adventurers plundering their home, so be on your guard, and beware of the rock of the caverns themselves! Particularly lucky (or should that be unlucky?) adventurers may even encounter a living rock patriarch, which are rumoured to wander the caverns in search of careless individuals to smite with its mighty fists.

Mod Rathe
RuneScape Content Developer


Summary:

Where to access the Living Rock Caverns:
Enter the caverns at the northern end of the Dwarven Mine.

Requirements:

  • 85 Fishing (to bait cavefish)
  • 90 Fishing (to bait rocktail)
  • 73 Mining (to mine living rock remains)
  • 77 Mining (to mine concentrated coal deposits)
  • 80 Mining (to mine concentrated gold deposits)
  • 88 Cooking (to cook cavefish)
  • 93 Cooking (to cook rocktail)
  • The ability to defeat level 120+ foes would be a distinct advantage

In other news...

We've added a caret (aka text cursor) to the chat box to allow you to move within any text you type to correct typos or insert extra words. To move the caret through your text either hold down 'Shift' and use the arrow keys, or simply click where you'd like the caret to be. This should save considerable time when correcting typos!

As promised in the RuneScape Content Live Q&A, we've increased the POH room limit from 30 up to 32. These two extra rooms become available at Construction levels 38 and 44 respectively.

The dragon pickaxe has been added to the list of items you can CoinShare via the LootShare system.

We've removed more delays (e.g. when drinking potions and running).

We've increased the shop stock of bone bolts.

Bounty Hunter worlds have been changed slightly to allow players to access the Grand Exchange area of the map for all your combat needs.


Read more [...]


Wednesday, September 16, 2009

Penguin Locations: week 16 September 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Varrock - Sawmill/Lumberyard – Crate – 1 pt
  2. Brimhaven - near south pub - Bush - 1 pt
  3. Digsite – near rag and bones guy - Rock- 1 pt
  4. Castle Wars – running about outside- Bush - 1 pt
  5. Mort Myre – swamp - near bridge - Bush – 2 pts
  6. Ice Mountain - at Varrock east wall – Rock- 1 pt
  7. Port Phasmatys – Ghost Town - Barrel – 2 pts
  8. Sophanem - by the alter - Cactus – 2 pts
  9. Lunar Isle – near oobelisk and running near the boat as you come off it from Fremmy - Rock – 2 pts
  10. Wilderness - lvl 14 Black Knights Fortress Rock – 2 pts
  11. Polar bear - North Ardougne well - 1 point. At the farm north of Ardougne. Near the potato field and the flour mill.

Circus - It can be found in Al Kharid this week.

Have fun hunting the penguins this week.



Read more [...]


Wednesday, September 09, 2009

Quest Guide: Forgiveness of a Chaos Dwarf

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This is a members quest.

Start point: Keldagrim
To Start: Talk to Veldaban
Quest Length: Medium

Minimum Requirements:
  • Level 61 Hunter
  • Level 61 Firemaking
  • Level 69 Strength
  • Forgettable Tale of a Drunken Dwarf
  • Between a Rock...
  • Must be able to defeat a level 100 combatant
Introduction:
Missing person reports have been flooding in from Keldagrim East, but the Black Guard seem reluctant to do anything about it. Resources are stretched thin, but Keldagrim West is undoubtedly a greater priority for the Black Guard Supreme Commander. Veldaban refuses to subscribe to this opinion, but his hands are tied; can you help him to reveal the abductors' identities?

  1. Talk to Commander Veldaban in west Keldagrim
  2. You will be shown a cut-scene.
  3. He will tell you to go on top of the tower to kill a dwarf.
  4. The dwarf drops a note one you kill him. Go and show the note to Veldaban.
  5. He will tell you to take the to the GE clerk.
  6. The GE clerk will hand you a package (you can open the package now or later).
  7. Go back to Commander Veldaban - you can use the mine cart system at the GE trapdoor to access Keldagrim more quickly.
  8. Velaban can be found in the pub in east Keldagrim.
  9. After talking to Velaban for a bit... he tells you to get him a drink from the barmaid.
  10. After doing that, talk to him some more. After a while he will ask you to take him back to the HQ.
  11. You are then shown another cutscene - He argues with the supreme commander then leaves to go and sleep.
  12. Go back to the tower where you killed the level 100 dwarf.
  13. Open the package and use the boot on the footprints to reveal a longer foot print trail leading to the area behind the Dwarven multicannon used for Between a Rock and a Hard place.
  14. You will see a fire pit. Use the metal bowl on the fire (the fire on the west side of the bridge) to put it out, and remove the bowl. On closer examination it will be revealed that a socket is at the bottom of the pit.
  15. Take out the rod and use it on the pit, and turn it.
  16. The secret wall will open and you can pass through. Go through the wall and cross the cavern to the next doorway, and go through it.
  17. Place any colored stone (yellow or green) in the control panel next to the cart behind the cave.
  18. Jump in the cart and it will take you for a little ride. It will say something like: "I should get Veldaban to help." Try and leave the cave. There will be two options. Select "Return to Keldagrim" and you will appear right next to Veldaban in West Keldagrim at the HQ.
  19. Talk to Veldaban and he will ask you to take him with you back to the cart. He will follow you.
  20. When you get back to the mining cart, talk to him and give him the stones. He will use the control and you will ride in the cart.
  21. Get in the cart, and when the options come up pick the follwing:
    1. Yellow
    2. Green
    3. Yellow
    4. Green
    5. Green
    6. Yellow
    7. Yellow
    8. Yellow
    9. Yellow
  22. You will end up on the other side of the platform (behind the bridge), operate the control box to lower the bridge.
  23. Go to the cage and free the captives.
  24. Go further south and turn the switch to open the doorway, and go through.
  25. Watch the cutscene of them transforming the dwarf into a Chaos dwarf, and in the middle of it Veldaban will cry out, attracting grimmson's attention.
  26. Run into the room behind you and watch out for the dwarf, who will attack you (with a hand cannon) and can hit very high (you can use prayer for protection), open your package and take out the metal plate.
  27. Use the metal plate on the sorting machine to stop it, and then use the screw driver on it.
  28. Squeeze through the hole and ride the mine cart. A cut-scene will follow.
  29. Congratulations! Quest complete!

Quest Rewards
  • 2 Quest Points
  • 30,000 Hunter xp
  • 30,000 Firemaking xp
  • 30,000 Strength xp
  • Access to the Chaos Dwarf Battlefield and the North Keldagrim mining area




Read more [...]


Wednesday, September 09, 2009

Penguin Locations: week 09 September 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Eagle's Peak - running about near falconary, fairy ring (AKQ) and west by the water - Bush - 1 point
  2. Feldip Hills - in Yanille south wall - Bush - 2 points
  3. Dragontooth Island - on south island - Crate - 2 points
  4. Tyras Catapult - Toadstool - 2 points
  5. Lumbridge - on bridge to Wizard's Tower - Toadstool - 1 point
  6. Brimhaven- running around near the south pub - Crate - 1 point
  7. Goblin Village - in south part of maze - Bush - 1 point
  8. Mort Myre - at graveyard in the swamp - near broken bridge - Rock - 2 points
  9. Southern Desert - running around near the Ancient Pyramid (south area) - Cactus - 2 points
  10. Polar bear - Falador - West of the south entrance at the chain mail shop - 1 point

Have fun hunting the penguins this week.
Read more [...]


Wednesday, September 09, 2009

RS Updates: Forgiveness of a Chaos Dwarf

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Those of you who have completed Forgettable Tale of a Drunken Dwarf may remember discovering a dire threat to the Dwarven city of Keldagrim. Then again, given the nature of that quest, you may have discovered it and not remember.

In today's new quest the people of Keldagrim are under threat once again. Dwarves have been going missing, and Commander Veldaban does not have the guards he needs to properly investigate. Volunteer to help him and you'll unravel a mystery with grave consequences for both the city and for Veldaban himself. This time, can you escape with your memory intact?

This quest unlocks access to a new mining area in Keldagrim and a combat area with unique drops.

We've also released a new story in the Lores and Histories section of the website. The Coat Thief deals with an incident in Commander Veldaban's life that begins the chain of events leading up to the start of the new quest.

Mod John A
RuneScape Content Developer



In other news...

The delays/click lag and other slightly slower actions caused by last week’s engine upgrade should now have disappeared and all behaviour should be back to normal.

We've created a new item - the spirit shard pack - that contains 5,000 spirit shards for your purchasing pleasure. Also, pet shop owners now accept large quantities of spirit shards via a right-click sell option.

The following items have increased in stock in their respective shops: harpoons, jugs of water, death runes, empty buckets, cooking apples and butterfly jars.

The Keldagrim Consortium has decided to make Keldagrim easier for humans to reach. Mine cart travel to and from Keldagrim is now free of charge, and there is an additional mine cart route between Keldagrim and the Grand Exchange in Varrock.

The dwarf traders in the Keldagrim trade floor can now be pick-pocketed with level 90 Thieving.



Read more [...]


Wednesday, September 02, 2009

RS Updates: Various updates for 02 September 2009

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Personalised Shops
As of today, shops in RuneScape are now personalised for every player. The amount of stock you see in each shop is now unique to your account and, therefore, no longer affected by the actions of other players.

This has a number of advantages:
  1. Most importantly, it allows us to relax the price limits on the Grand Exchange. For somewhat complicated reasons, it means it is safe for us to drop the minimum price for many items, and raise the maximum price for some items. This means many items will no longer have their price set against an artificial limit, allowing prices to move more freely and better match player supply and demand. Similarly, many items that are popular for high-alching have had their lower limits relaxed to make the Grand Exchange work more smoothly.
  2. It means shops no longer have to offer unlimited stock to meet everyone's needs. Because each player sees their own stock, we can put in more realistic stock behaviour, where the stock (and price) goes up and down as you buy and sell, without worrying about one player buying out all the stock and depriving everyone else. Unlimited stock has weird effects on the economy of the game, and getting rid of it is vital for being able to relax the Grand Exchange price limits. Don’t worry, the stock is still very generous and should be plenty to supply ordinary play – particularly for items that you might need in greater numbers (e.g. arrows, runes and other consumables will be available in higher quantities than items like armour, tools and weapons).
  3. Shops may now be more worth selling your items to. A general store will never be full of other players’ unwanted items and specialist stores may offer better prices when they are low on stock. This means they are more useful for converting ‘junk’ items into cash, because each player has their own separate allowance for how much they can sell into the shop before the price drops.
With this personalising of shop stocks, we realised that it would negate some of the rewards earned from the Varrock and Karamja Achievement Diaries, so we’ve substituted them for other rewards.

The majority of Karamja diary’s easy reward is that you get better prices from Karamja’s shops. We couldn’t take this reward away without replacing it, so we have added Dell Monti, a pirate with a passion for pineapples, who will freely share his fruity bounty with you on a daily basis (if you are wearing your Karamja gloves).

Varrock diary’s smaller reward regarding shop prices is replaced with a greater possibility of obtaining skull sceptre parts from creatures in the Stronghold of Security, as well as doubling the charges it has if you make it while wearing your Varrock armour. Please note that the reward for buying battlestaves from Zaff while wearing Varrock armour has not been affected by this update in any way.

Mod Fetzki
Head of RuneScape




Changes to Autocasting Spells
We have redesigned the way autocasting combat spells works so that it no longer requires a magic staff. Now, you can set a spell to autocast via the redesigned Magic Spellbook interface. This change is designed to make autocasting spells easier and more intuitive.

A summary of the changes is as follows:
  1. Autocasting no longer requires a magic staff.
  2. Autocasting is now controlled via your spellbook. To set a spell to autocast, simply select the “Autocast” option from the spell icon in your spellbook.
  3. You can still single-cast spells by selecting the “Cast” option from the spell icon in the spellbook.
  4. In the standard spellbook, “Autocast” is now the default option (left-click) for combat spells, with “Cast” as the alternate option (right-click).
  5. In the Ancient Magicks spellbook, “Cast” remains the default option (left-click), with “Autocast” as the alternate option (right-click).
  6. As with before, there are no spells in the Lunar spellbook that can be set to autocast.
  7. You can still choose whether to receive Defence XP or not when autocasting spells via the new toggle button in the bottom-left corner of your spellbook.
  8. You can now also receive Defence XP for single-casting spells that deal damage, if you have this option toggled on.
  9. Four buttons have been added to the bottom of the Magic Spellbook interface that allow you to filter what spell icons are visible. Click on these buttons to toggle the visibility of combat, teleport, skill-based and miscellaneous spells.
  10. As staves are no longer required for autocasting, we have granted some of the more special ones the ability to cause 10% more magic damage. The following staves receive this bonus:
    • Ahrim’s staff
    • Master wand
    • Void Knight mace
    • Zuriel’s staff
    • Corrupt Zuriel’s staff
    • Ancient staff
  11. Finally, it is also now possible to autocast these spells:
    • Saradomin Strike
    • Flames of Zamorak
    • Iban Blast

Mod Rathe
RuneScape Content Developer




RuneTek 5 Game Engine
This week sees the release of a massive upgrade to several elements of the RuneScape game engine. These include the RuneTek 5 graphics upgrade described in last week’s developer blog as well as key parts of the game server and RuneScript systems.

The graphics engine update brings with it a complete revamp of the Standard Detail option, bringing resizable window (for everyone) and fullscreen (members only) modes, as well as optional new features that include:
  • Distance fogging and sky colour.
  • Ground blending and path smoothing.
  • Underwater visibility.
We've also improved High Detail mode with shadowing across all world levels (if your computer can support it) and an improved minimap in both versions. You'll also be pleased to know this upgrade has allowed us to fix several long-standing bugs, including:
  • Mis-clicking in heavy load areas (such as the Grand Exchange) causing unwanted actions.
  • Progress bars on Grand Exchange interfaces not working on several graphics cards.
Less visibly, we've also taken the time to heavily update parts of the server action and scripting systems. This follows on from work we did earlier in the year which Andrew described in this blog. The aim behind this batch of changes was to try to make the timing of actions more consistent across the game, which will help to make future content bugs less likely. We have done weeks of additional testing on these server updates, however, they are quite extensive and incredibly wide-ranging, so if any bugs have managed to slip through the net, we encourage you to submit a bug report.

All told, we have written or re-written around 50,000 lines of the game engine over the last few months to really improve these key areas and allow us to create a whole new set of exciting upgrades over the coming months and years.

This update to the game engine has allowed us to pull both the SD and HD versions of the game into the same applet. As such, we have updated the home page of the website so there is now only one ‘Click here to play’ button. If you wish to switch between using free or member worlds, this can be done using the ‘World Select’ feature, which can be found on the game applet's main menu.

Whether you see an advert above the login screen or not is dependent on whether the last world that you logged in was a free or a members’ world.

Mod Chris E
Game Engine




In other news...

One thing the new engine has allowed us to do is create context-sensitive cursors. If you choose to turn this option on in the Game Options menu, your mouse cursor will display a small icon of the default interaction with any object, location or NPC – e.g. “Open Door” will change your mouse cursor to an icon of a door opening. These cursors have not been added for every default interaction just yet, but we will be looking to expand upon them in future.

The Special Attack bar in the combat interface now also displays the amount of special attack energy you have remaining as a percentage.

We’ve made some changes to the World Select page. Firstly, you’ll notice we’ve removed some of the information to clean it up a bit. The Quick Chat and PvP columns have moved into the more general ‘Activity/Location’ column. This column will now only specify a flag and country if the world doesn’t have a theme, and we’ve created a RuneScape flag to go with the latter. On the right-hand side you’ll notice a ‘Ping’ column. This displays the response time between you and the servers – lower is better, so this should help you find a lag-free word near you. Note that some of your preferences may have changed if you were previously sorting by some of the removed columns. Simply select your new preferred choice(s) and it will store those for next time.

Mobilising Armies themed worlds now come in two varieties: worlds where games require four players for a game to start, and worlds where games require 20 players to start. Visit the Themed Worlds page to see how many players are required to start a game on each world.



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Wednesday, September 02, 2009

Penguin Locations: week 02 September 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.

  1. Polar bear - Rellekka - 1 point
  2. Jatizso - in house NW of bank - Rock - 2 points
  3. Neitiznot - across first bridge - Bush - 2 points
  4. Gnome Stronghold - just north of grand tree - runs about a lot - Bush - 1 point
  5. Draynor - inside Wizard Tower - Bush - 1 point
  6. White Wolf Mountain - on top of the mountain - Rock - 1 point
  7. Ape Atoll - near dungeon outside the city - Barrel - 2 points
  8. Desert - near pub and southern carpet ride in Pollinvich - Cactus - 1 point
  9. Desert - At ancient pyramid (south part) - Cactus - 2 points
  10. Port Khazard - at general store - Barrel - 1 point
  11. Wilderness - north of Clan Wars - Rock - 2 points

Have fun hunting the penguins this week.
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Wednesday, August 26, 2009

Penguin Locations: week 26 August 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.

  1. Castle Wars - Yanille - south wall - rock - 2 points
  2. Haunted Woods - bush - 2 points
  3. Lumbridge - across the bridge near toll gate - cactus - 1 point
  4. White Wolf mountain - North western part of mountain - rock - 1 point
  5. Piscatoris - west of fairy ring AKQ - near water - bush - 1 point
  6. Karamja - south of shipyard - bush - 1 point
  7. Elf - south of elf camp - mushroom - 2 points
  8. Feldip - west of Yanille running about - rock - 1 point
  9. Wildy - low lvl wildy - south of cementary by the railings - just north of portal - rock - 2 points
  10. Wildy - High lvl wildy - Lava Maze - can be spotted outside north of maze - rock - 2 points
  11. Polar bear - Varrock well - 1 point - It is south of the eastern bank, near the rat pits - It cannot leave the well.

Have fun hunting the penguins this week.


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Wednesday, August 19, 2009

Penguin Locations: week 19 August 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.
  1. Sawmill/Lumberyard – Crate – 1 point
  2. Wilderness - lvl 11 - just north of edgeville - but runs all over the place as far as Bounty/Wildy Volcano – Rock – 2 points
  3. Mage Arena/Al-Kharid – on top of duel arena - Bush – 1 point
  4. Lighthouse – near bridge - Rock – 1 point
  5. Mos Le' Harmless – running around near the dock - Barrel – 2 points
  6. Sophanem – -hiding at the alter - Cactus – 2 points
  7. Lletya (Elf city) – near the town gate -Toadstool – 2 points
  8. Castle Wars - SW of CW west of the fairy ring– Rock – 2 points
  9. Karamja – in Tai Bwo Wannai town - Bush – 1 point
  10. Witchaven – near the bridge at the dugneon - Rock – 1 point
  11. Polar bear - Rimmington Well - 1 point

Have fun hunting the penguins this week.


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Tuesday, August 18, 2009

RS Updates: Menagerie, Familiar Controls and Butlers

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First off, all combat familiars will now follow you into a fight much more promptly. We’ve also updated the Summoning status globe (the button near the minimap) so that you can configure what happens when you left-click on it. One of the many options will allow you to send your familiar into action against an NPC (or another player on a PvP World) with just one quick click.

If you want a place to keep your pets, you can now do this with a new room for Construction - the menagerie. It’s a pet-owned house to complement your player-owned one, if you will, in which you can store a number of fully grown pets of any kind. You could create a haven for all three god birds, for instance, or build your very own little dragons’ den.

While we’re on the subject of houses, your butler has learned when it’s time to talk and when it’s time to get on with it. So, when you are training and need the same materials you just used, you won’t need to explain what you’re after. If they come back from the bank with logs, you can send them straight to the sawmill. And if the butler’s payment is due and you don’t have any money on you, they can fetch it from your bank the next time you send them there. They also follow you around unless told otherwise. Other features include a ‘Make-x’ option for flatpack furniture and teleport tablets, and some options for the Teleport to House spell. You can set the spell to deposit you outside your house’s portal or into your house (with building mode switched on or off). More details for these updates can be found on the Knowledge Base.

Mod Fetzki
Head of RuneScape



In other news...

All longswords, as well as the rune and dragon scimitars, have received a slight graphical adjustment, as well as having their inventory icons modified to match.

In a similiar fashion to Soul Wars and the Fishing Trawler minigames, we've added an activity bar to the Great Orb Project. As expected, your activity is maintained when contributing, but if the bar drops too low you'll be removed from the game.



Read more [...]


Tuesday, August 18, 2009

RS Updates: Mobilising Armies Polish

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Since the release of Mobilising Armies, we’ve been in-game and scanning the forums to see what has worked well and what hasn’t. As can be expected from a project of this complexity, some things didn’t quite pan out how we intended. So, we’ve made a few amendments that we hope will create a better gaming experience:

The Conflict scenario has changed from 4-player to 2-player
The idea of the Conflict scenario was for players to consider a variety of tactics and to really engage in an all-out battle to the death. There turned out to be one unwanted and dominant tactic, however: wait for the other teams to beat each other up, then join in later when you have the advantage. Although you could argue this was a legitimate tactic, we didn’t feel that doing nothing for a few minutes was any fun. We considered a great many options to fix this, but decided to change this scenario (and only this scenario) to make it 1 versus 1.

Squad levels removed
Mobilising Armies was built with five levels of squad that you could purchase as your Rank increased, which allowed larger amounts of reward credits. The issue with this was that it led to far too many waiting rooms (4 scenarios x 5 ranks = 20 rooms) and, with each room requiring 20 players, we needed 20 x 20 players for a game to start in each room. Even if games started more quickly, there would not be enough players available, so to simplify the waiting rooms, we have changed it so only one level of squad is available. If you previously had higher-level squads in your inventory or bank, you will find them gone and your credits reimbursed as investment credits. This will hopefully make it easier for people to experience all four scenarios.

Waiting room system improved and five simultaneous games
Twenty players are required for a game of Mobilising Armies to start, and, when a player doesn't get picked, they get an increased priority for the next game. Originally, only four out of those twenty players were picked to join a game at a time, but we improved this a little while back so that three games started at any one time. This was only a temporary fix, so five games will now start simultaneously, as soon as there are enough players.

Selling reward items back
When buying rewards, many players felt the best idea was to save up their reward points until they had increased their Rank and unlocked the best rewards, neglecting the earlier rewards. We want you to make use of the lower-level rewards, so you can now sell reward items back to the reward shops in the officers' tower for 100% of their initial cost. This should encourage you to buy the rewards as and when you can afford them, since you can upgrade them at no extra cost. The only exceptions to this are the resource locators and quest kits (which remain a partial trade-in), and spoils of war.

Mod Tim
Lead RuneScape Content Developer
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Wednesday, August 12, 2009

Penguin Locations: week 12 August 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.

  1. Fally - south well - Polar bear - 1 point
  2. Ardy church – Crate - 1 point
  3. Digsite - NW corner – Rock - 1 point
  4. Ape atoll - SE of alter - near king's house – Bush – 2 points
  5. Draynor - Draynor manor - at the back – Crate – 1 point
  6. Dragontooth Isle – Crate – 2 points
  7. Brimhaven - SE corner by fence near the pub – Crate – 1 point
  8. Neitiznot - inside the gates near bank - east end of island – Rock - 2 points
  9. Fight Arena - east of Tree Gnome Village maze – Bush – 1 point
  10. Lunar - inside house south of bank – Rock – 2 points
  11. Wildy - volcano tele - N E stairs - level 29 wildy – Rock – 2 points


Have fun hunting the penguins this week.


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Tuesday, August 11, 2009

Quest Guide: Fur 'n' Seek - after quest/mini game - Wish List

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After you have completed Fur 'n' Seek, there is a mini game which can be played once a week. There is a wish list which is pasted against the Odd Old Man's shack wall.



Difficulty: difficult - depends on your level - for me (a lvl 136) it was easy.

Length: long - as you need to kill lots of monsters

Requirements:
  • Slayer lvl 78
  • Hunter lvl 55
  • Be able to enter the Ancient Cavern ( for Mithril Dragons)
  • Depending what monsters you kill and where you kill them, will determine what additional requirements are needed.
  • The ability to fight a level 320 monster.
  • High combat is advisable.

Recommended items:
  • Varrock teleports
  • Other teleports
  • 1,000 gp
  • Entrance fee to Brimhaven dungeon (875gp) or Shilo gloves
  • Food - sharks or monkfish
  • 20 Pot of vinegars - buy from Fortunato in Draynor market
  • 20 logs - any type
  • Tinderbox
  • Armour and weapons
  • Super set
  • hatchet
  • Witchwood icon
  • Antifire shield and elemental/mind shield
  • a pot

Wish List:
  1. Foot bone of a large ape-like creature.
  2. Sabre-like teeth.
  3. Long, sharp claws.
  4. Fibula bone of the third leg on an adult three-legged creature.
  5. Very large hand.
  6. Tail-bone of 9 different members of the dragon family.
  7. Neck bone of a camel.
  8. Shoulder of a Giant
  9. Spine of a giant snake.
  10. Pelvis of a four-legged, magic-casting water creature that dwells in caves.
  11. Femur of a large follower of Bandos.
  12. Humerus of a large tortoise.
  13. A Golden Fleece.

Monsters needed to kill:

BonesMonsters
foot boneMonkey Guard or Cave horror or Jungle horror
sabre-like teethSabre-toothed kyatt
long sharp clawsGorak (fairy ring: DIR) or Nail beast or Wall Beast
fibula boneTuroth
hand boneCrawling Hand
dragon tail boneBronze Dragon, Iron Dragon, Steel Dragon, Mithril Dragon, Green Dragon, Blue Dragon, Red Dragon, Black Dragon, Skeletal Wyvern
neck boneUgthanki or Camel
shoulder boneAny Giant
giant snake spineBig Snake
Pelvic boneAquanite
femurGeneral Graardor or Bork
humerus boneTortoise
Golden fleecePay Lalli 1,000gp

  1. Once you have gotten the fleece and all the bones (cleaned it with vinegar in a pot and put on the fire pit) and handed them all to the Odd Old Man, you will be required to kill a level 320 monster, a Skeletal Horror.
  2. Come prepared for battle.
  3. I recommend wearing high melee defence armour and prayer mage and using melee weapons. It is pretty easy to kill the monster this way.
  4. During the battle, part of the Skeletal Horror will fall off. Bury these parts as it will reduce the combat level of the monster.



  5. The combat levels of the monster is: 320, 260, 180 and 100 providing you bury the parts that break off during battle.
  6. Once the monster has been killed, speak to the Odd Old Man.
  7. If you have either the Bonesack or Ram Skull Helm in your bank, ensure to bring it along. If you don't, the Odd Old Man will ask you to fetch it.

Rewards:

Bonesack(e) or Ram Skull Helm(e)
10,000 Slayer Experience
7,000 Prayer Experience



The Skeletal Horror can be attacked once a week for additional experience after the quest has been completed. The Bonesack(e) and Ram Skull Helm(e) let you teleport to the arena after the skeleton has been reconstructed.


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Monday, August 10, 2009

Quest Guide: Fur 'n' Seek

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This is a members quest.

Requirements to complete Fur 'n' Seek:
  • 25 Slayer
  • An advised combat level of 50
  • Must have completed Rag and Bone Man Quest
Recommended items: Teleports, armour and weapon, Dramen Staff, mirror shield, Slayer ring, 9 bags of salt (bought from slayer masters), 9 logs and a tinderbox.

Length of quest: very short - 5 to 10 min

Starting point: Odd Old Man
  1. Speak to the Odd Old Man near his shack on the road between Varrock and Paterdomus.
  2. He will ask you to get some furs. You will need to kill the following animals for their fur:
    1. black unicorn
    2. white unicorn
    3. hobgoblin
    4. fox
    5. fenris wolf
    6. grizzly bear
    7. cockatrice
    8. cave crawler
    9. rock crab


  3. Once you have gotten all the fur/pelts, buy salt from a slayer master and use it on the fur to scrub the inside of the fresh skin.
  4. Go to the Odd Old Man. You will see a fire pit and a rack.
  5. Use your logs on the pit and then use your pelts on the rack to dry them.
  6. Light the logs and wait until the fire is burned out.
  7. Remove your pelt.
  8. Repeat this process until all pelts are done.
  9. Note, you cannot do this for the scrubbed crab carcass so do nothing to it.
  10. Once you are done, speak to the Odd Old Man and give him all the items.
  11. The quest is done.

Quest Reward
  • 2 Quest Points
  • 500 Crafting experience
  • 500 Firemaking experience
  • 2,500 Hitpoints experience
  • 2,500 Slayer experience
  • 1,500 Prayer experience



There is an after quest/mini game once you have completed Fur 'n' Seek. The Odd Old Man will tell you about his wish list. The wish list is pasted against his shack wall.





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Monday, August 10, 2009

RS Updates: Fur 'n' Seek

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The Odd Old Man is again in need of a hand, but this time it’s not all going to be about bones. Apparently, he has new needs that will require adventurers to seek the hides, pelts and skins of creatures commonly found in the Fremennik Province.

Players will be able to allow the Odd Old Man to take his plan fur-ther. More experienced players will then be able to help him the rest of the way, getting extra rewards and uncovering the truth behind one of RuneScape’s most guarded secrets – just what is in that mumbling bonesack?

Mod Maylea
RuneScape Content Developer


Summary:
Where to start Fur 'n' Seek:
Speak to the Odd Old Man near his shack between Varrock and Paterdomus.

Requirements to complete Fur 'n' Seek:
  • 25 Slayer
  • An advised combat level of 50
  • Must have completed Rag and Bone Man (the quest, not the wish list)


In other news...

For those of you who might have missed it last week, we reintroduced some features to the Grand Exchange section of the website, including a 30-day average line to the graphs.

Beserker ring can now be imbued by Mobilising Armies officers, just like the other Fremennik rings.

Read more [...]


Wednesday, August 05, 2009

Penguin Locations: week 05 August 2009

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Below are the penguin locations. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.
  1. Lumbridge – Toadstool - 1point
  2. Entrana – Barrel – 1 point
  3. Barbarian Outpost – Bush – 1 point
  4. Gnome Stronghold –Bush – 1 point
  5. Eagle’s Peak – Bush - 1 point
  6. Tyras Catapult – Toadstool – 2 points
  7. Mort Myre – Toadstool – 2 points
  8. Canifis – Crate – 2 points
  9. Southern Desert – Cactus – 2 points
  10. Wilderness – Rock – 2 points
  11. Polar Bear - Rellekka well by entrance - 1 point
Happy Hunting. :)
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Wednesday, July 29, 2009

Distractions and Diversions: Penguin Hide and Seek

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Penguin Hide and Seek is a mini game which was released in September 2008. You have to be a member to play this mini game once a week. It resets every Wednesday. It is a fun mini game and best done in a group. There are dedicated clan chats (cc’s) where players help each other to locate these penguins. This mini game can be played on any world, but world 60 is the dedicated world for this game.

No quest is needed to play this mini game but in order to receive a maximum of 16 points each week, it is recommended to complete the following quests to access all areas:
  • Cabin Fever
  • Icthlarin's Little Helper
  • Ghosts Ahoy
  • Mourning's Ends Part I
  • Regicide
  • The Fremennik Trials
  • The Fremennik Isles
  • Monkey Madness
  • Priest in Peril
  • Hunt for Red Raktuber
Pop over to Larry at Ardougne Zoo and chat to him. He will explain the mini game to you and he will give you clues to the locations of the 10 penguins and 1 polar bear and give you a book to help you keep track of your points.

When you see a penguin, spy on it. You can check your penguin book to see if it has been registered. There are 6 penguin disguises. The polar bear is always found in a well and will not move until it has been reset the following Wednesday.



Recommended things to take:
  • Teleport runes
  • Teleport jewelry
  • Coins
  • Summoning creature
  • Food
  • Anti poison
  • Water tiara or water pouches

Rewards
Once you have found all the penguins, go back to Larry at Ardougne Zoo and you can not cash in your points for gold or experience. The majority of players take the experience. Players can save up to a maximum of 50 points before spending them.

You can choose between:
  • 6500 coins per Penguin Point or
  • Experience in any skill – all points will be spent at once
Experience point calculation:
25 × skill level × points exchanged = Experience gained for the desired skill



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Wednesday, July 29, 2009

Penguin Locations: week 29 July 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.
  1. Draynor - east of bank - near jail and ham base – Bush – 1 point
  2. Piscatoris - Fairy Ring: AKQ - west of fairy ring by the water – Crate – 2 points
  3. Elf - at Tirannwan enterance/limestone – Rock – 2 points
  4. Elf - south of elf camp – Toadstool – 2 points
  5. Rellekka - cow pen – Rock – 1 point
  6. Desert - Shanty Pass - running about outside – Cactus - 2 points
  7. Desert - south of Nardah - behind agility course – Cactus - 1 points
  8. White Wolf Mountain - bottom of mountain on Taverley side – Rock – 1 point
  9. Yanille - south wall – Rock – 1 point
  10. Ape Atoll - outside city - south of enterance running about near the water and dungeon – Barrel – 2 points
  11. Polar bear - East Varrock well - at family crest point (cooking gloves)- 1 point

Have fun hunting the penguins this week.


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Tuesday, July 28, 2009

RS Updates: Animation Pack 1 and Poison Arrow Pub and Aquanite

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Animation Pack 1

Recent additions to the RuneScape engine have allowed us to make some improvements to the game’s animations.

As you can see by the heading, this release is called Animation Pack 1, as this will be an ongoing project. These improvements will take time, however, so we have grouped the animations that we're improving into packs, so we can release them as we complete them, rather than keeping you waiting.

This pack focuses on some of the most popular melee weapons and their animations (abyssal whip, the godswords, Zamorakian spear, Saradomin sword, Dharok’s axe, and dragon and rune longswords and scimitars), tweening (animation smoothing), and updates to the Agility animations.

We hope you enjoy these updates as much as we've enjoyed creating them; make sure to keep an eye out for future animation updates.

For a more in-depth look at these improvements, check out this recent dev blog. It takes you through the process in more detail.

Mod Paul B
RuneScape Lead Animator


Poison Arrow Pub and Aquanite

From time to time, we like to open up a forum thread to give you, the players, the chance to come up with specific ideas to add to the game. We then put our favourite ideas into a poll and let the community vote for their favourite. This time, it was to name and fill the vacant pub in Ardougne, and to name a new Slayer creature.

This isn’t because we run out of ideas – far from it! - it’s so you get a chance to genuinely contribute to the content in the game. Of course, we read as many suggestions as we can every day, but running forum threads, discussing your suggestions and knowing that there would be a definite result at the end of the work is a great way to add content to the game.

So, this month, we’re delighted to add the Poison Arrow pub to Ardougne and the aquanite Slayer creature. The pub is just south of Ardougne’s east bank and is filled with a host of suggestions that all came from you! The aquanite is a level 78 Slayer creature that deals magic damage, so do take care if you’re going to visit. You’ll find them at the end of the Fremennik Slayer Dungeon, past the kurasks – you can’t miss them.

Mod Mark
Lead Designer



In other news...

You will now be properly classed as being 'in combat' when you are attacking someone else, even if you've not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP).

Korvak in the Runecrafting Guild has had his chat improved to make it easier to ask for help with any essence pouches you may have on you.


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