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Wednesday, August 26, 2009

Penguin Locations: week 26 August 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.

  1. Castle Wars - Yanille - south wall - rock - 2 points
  2. Haunted Woods - bush - 2 points
  3. Lumbridge - across the bridge near toll gate - cactus - 1 point
  4. White Wolf mountain - North western part of mountain - rock - 1 point
  5. Piscatoris - west of fairy ring AKQ - near water - bush - 1 point
  6. Karamja - south of shipyard - bush - 1 point
  7. Elf - south of elf camp - mushroom - 2 points
  8. Feldip - west of Yanille running about - rock - 1 point
  9. Wildy - low lvl wildy - south of cementary by the railings - just north of portal - rock - 2 points
  10. Wildy - High lvl wildy - Lava Maze - can be spotted outside north of maze - rock - 2 points
  11. Polar bear - Varrock well - 1 point - It is south of the eastern bank, near the rat pits - It cannot leave the well.

Have fun hunting the penguins this week.


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Wednesday, August 19, 2009

Penguin Locations: week 19 August 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.
  1. Sawmill/Lumberyard – Crate – 1 point
  2. Wilderness - lvl 11 - just north of edgeville - but runs all over the place as far as Bounty/Wildy Volcano – Rock – 2 points
  3. Mage Arena/Al-Kharid – on top of duel arena - Bush – 1 point
  4. Lighthouse – near bridge - Rock – 1 point
  5. Mos Le' Harmless – running around near the dock - Barrel – 2 points
  6. Sophanem – -hiding at the alter - Cactus – 2 points
  7. Lletya (Elf city) – near the town gate -Toadstool – 2 points
  8. Castle Wars - SW of CW west of the fairy ring– Rock – 2 points
  9. Karamja – in Tai Bwo Wannai town - Bush – 1 point
  10. Witchaven – near the bridge at the dugneon - Rock – 1 point
  11. Polar bear - Rimmington Well - 1 point

Have fun hunting the penguins this week.


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Tuesday, August 18, 2009

RS Updates: Menagerie, Familiar Controls and Butlers

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First off, all combat familiars will now follow you into a fight much more promptly. We’ve also updated the Summoning status globe (the button near the minimap) so that you can configure what happens when you left-click on it. One of the many options will allow you to send your familiar into action against an NPC (or another player on a PvP World) with just one quick click.

If you want a place to keep your pets, you can now do this with a new room for Construction - the menagerie. It’s a pet-owned house to complement your player-owned one, if you will, in which you can store a number of fully grown pets of any kind. You could create a haven for all three god birds, for instance, or build your very own little dragons’ den.

While we’re on the subject of houses, your butler has learned when it’s time to talk and when it’s time to get on with it. So, when you are training and need the same materials you just used, you won’t need to explain what you’re after. If they come back from the bank with logs, you can send them straight to the sawmill. And if the butler’s payment is due and you don’t have any money on you, they can fetch it from your bank the next time you send them there. They also follow you around unless told otherwise. Other features include a ‘Make-x’ option for flatpack furniture and teleport tablets, and some options for the Teleport to House spell. You can set the spell to deposit you outside your house’s portal or into your house (with building mode switched on or off). More details for these updates can be found on the Knowledge Base.

Mod Fetzki
Head of RuneScape



In other news...

All longswords, as well as the rune and dragon scimitars, have received a slight graphical adjustment, as well as having their inventory icons modified to match.

In a similiar fashion to Soul Wars and the Fishing Trawler minigames, we've added an activity bar to the Great Orb Project. As expected, your activity is maintained when contributing, but if the bar drops too low you'll be removed from the game.



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Tuesday, August 18, 2009

RS Updates: Mobilising Armies Polish

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Since the release of Mobilising Armies, we’ve been in-game and scanning the forums to see what has worked well and what hasn’t. As can be expected from a project of this complexity, some things didn’t quite pan out how we intended. So, we’ve made a few amendments that we hope will create a better gaming experience:

The Conflict scenario has changed from 4-player to 2-player
The idea of the Conflict scenario was for players to consider a variety of tactics and to really engage in an all-out battle to the death. There turned out to be one unwanted and dominant tactic, however: wait for the other teams to beat each other up, then join in later when you have the advantage. Although you could argue this was a legitimate tactic, we didn’t feel that doing nothing for a few minutes was any fun. We considered a great many options to fix this, but decided to change this scenario (and only this scenario) to make it 1 versus 1.

Squad levels removed
Mobilising Armies was built with five levels of squad that you could purchase as your Rank increased, which allowed larger amounts of reward credits. The issue with this was that it led to far too many waiting rooms (4 scenarios x 5 ranks = 20 rooms) and, with each room requiring 20 players, we needed 20 x 20 players for a game to start in each room. Even if games started more quickly, there would not be enough players available, so to simplify the waiting rooms, we have changed it so only one level of squad is available. If you previously had higher-level squads in your inventory or bank, you will find them gone and your credits reimbursed as investment credits. This will hopefully make it easier for people to experience all four scenarios.

Waiting room system improved and five simultaneous games
Twenty players are required for a game of Mobilising Armies to start, and, when a player doesn't get picked, they get an increased priority for the next game. Originally, only four out of those twenty players were picked to join a game at a time, but we improved this a little while back so that three games started at any one time. This was only a temporary fix, so five games will now start simultaneously, as soon as there are enough players.

Selling reward items back
When buying rewards, many players felt the best idea was to save up their reward points until they had increased their Rank and unlocked the best rewards, neglecting the earlier rewards. We want you to make use of the lower-level rewards, so you can now sell reward items back to the reward shops in the officers' tower for 100% of their initial cost. This should encourage you to buy the rewards as and when you can afford them, since you can upgrade them at no extra cost. The only exceptions to this are the resource locators and quest kits (which remain a partial trade-in), and spoils of war.

Mod Tim
Lead RuneScape Content Developer
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Wednesday, August 12, 2009

Penguin Locations: week 12 August 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.

  1. Fally - south well - Polar bear - 1 point
  2. Ardy church – Crate - 1 point
  3. Digsite - NW corner – Rock - 1 point
  4. Ape atoll - SE of alter - near king's house – Bush – 2 points
  5. Draynor - Draynor manor - at the back – Crate – 1 point
  6. Dragontooth Isle – Crate – 2 points
  7. Brimhaven - SE corner by fence near the pub – Crate – 1 point
  8. Neitiznot - inside the gates near bank - east end of island – Rock - 2 points
  9. Fight Arena - east of Tree Gnome Village maze – Bush – 1 point
  10. Lunar - inside house south of bank – Rock – 2 points
  11. Wildy - volcano tele - N E stairs - level 29 wildy – Rock – 2 points


Have fun hunting the penguins this week.


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Tuesday, August 11, 2009

Quest Guide: Fur 'n' Seek - after quest/mini game - Wish List

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After you have completed Fur 'n' Seek, there is a mini game which can be played once a week. There is a wish list which is pasted against the Odd Old Man's shack wall.



Difficulty: difficult - depends on your level - for me (a lvl 136) it was easy.

Length: long - as you need to kill lots of monsters

Requirements:
  • Slayer lvl 78
  • Hunter lvl 55
  • Be able to enter the Ancient Cavern ( for Mithril Dragons)
  • Depending what monsters you kill and where you kill them, will determine what additional requirements are needed.
  • The ability to fight a level 320 monster.
  • High combat is advisable.

Recommended items:
  • Varrock teleports
  • Other teleports
  • 1,000 gp
  • Entrance fee to Brimhaven dungeon (875gp) or Shilo gloves
  • Food - sharks or monkfish
  • 20 Pot of vinegars - buy from Fortunato in Draynor market
  • 20 logs - any type
  • Tinderbox
  • Armour and weapons
  • Super set
  • hatchet
  • Witchwood icon
  • Antifire shield and elemental/mind shield
  • a pot

Wish List:
  1. Foot bone of a large ape-like creature.
  2. Sabre-like teeth.
  3. Long, sharp claws.
  4. Fibula bone of the third leg on an adult three-legged creature.
  5. Very large hand.
  6. Tail-bone of 9 different members of the dragon family.
  7. Neck bone of a camel.
  8. Shoulder of a Giant
  9. Spine of a giant snake.
  10. Pelvis of a four-legged, magic-casting water creature that dwells in caves.
  11. Femur of a large follower of Bandos.
  12. Humerus of a large tortoise.
  13. A Golden Fleece.

Monsters needed to kill:

BonesMonsters
foot boneMonkey Guard or Cave horror or Jungle horror
sabre-like teethSabre-toothed kyatt
long sharp clawsGorak (fairy ring: DIR) or Nail beast or Wall Beast
fibula boneTuroth
hand boneCrawling Hand
dragon tail boneBronze Dragon, Iron Dragon, Steel Dragon, Mithril Dragon, Green Dragon, Blue Dragon, Red Dragon, Black Dragon, Skeletal Wyvern
neck boneUgthanki or Camel
shoulder boneAny Giant
giant snake spineBig Snake
Pelvic boneAquanite
femurGeneral Graardor or Bork
humerus boneTortoise
Golden fleecePay Lalli 1,000gp

  1. Once you have gotten the fleece and all the bones (cleaned it with vinegar in a pot and put on the fire pit) and handed them all to the Odd Old Man, you will be required to kill a level 320 monster, a Skeletal Horror.
  2. Come prepared for battle.
  3. I recommend wearing high melee defence armour and prayer mage and using melee weapons. It is pretty easy to kill the monster this way.
  4. During the battle, part of the Skeletal Horror will fall off. Bury these parts as it will reduce the combat level of the monster.



  5. The combat levels of the monster is: 320, 260, 180 and 100 providing you bury the parts that break off during battle.
  6. Once the monster has been killed, speak to the Odd Old Man.
  7. If you have either the Bonesack or Ram Skull Helm in your bank, ensure to bring it along. If you don't, the Odd Old Man will ask you to fetch it.

Rewards:

Bonesack(e) or Ram Skull Helm(e)
10,000 Slayer Experience
7,000 Prayer Experience



The Skeletal Horror can be attacked once a week for additional experience after the quest has been completed. The Bonesack(e) and Ram Skull Helm(e) let you teleport to the arena after the skeleton has been reconstructed.


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Monday, August 10, 2009

Quest Guide: Fur 'n' Seek

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This is a members quest.

Requirements to complete Fur 'n' Seek:
  • 25 Slayer
  • An advised combat level of 50
  • Must have completed Rag and Bone Man Quest
Recommended items: Teleports, armour and weapon, Dramen Staff, mirror shield, Slayer ring, 9 bags of salt (bought from slayer masters), 9 logs and a tinderbox.

Length of quest: very short - 5 to 10 min

Starting point: Odd Old Man
  1. Speak to the Odd Old Man near his shack on the road between Varrock and Paterdomus.
  2. He will ask you to get some furs. You will need to kill the following animals for their fur:
    1. black unicorn
    2. white unicorn
    3. hobgoblin
    4. fox
    5. fenris wolf
    6. grizzly bear
    7. cockatrice
    8. cave crawler
    9. rock crab


  3. Once you have gotten all the fur/pelts, buy salt from a slayer master and use it on the fur to scrub the inside of the fresh skin.
  4. Go to the Odd Old Man. You will see a fire pit and a rack.
  5. Use your logs on the pit and then use your pelts on the rack to dry them.
  6. Light the logs and wait until the fire is burned out.
  7. Remove your pelt.
  8. Repeat this process until all pelts are done.
  9. Note, you cannot do this for the scrubbed crab carcass so do nothing to it.
  10. Once you are done, speak to the Odd Old Man and give him all the items.
  11. The quest is done.

Quest Reward
  • 2 Quest Points
  • 500 Crafting experience
  • 500 Firemaking experience
  • 2,500 Hitpoints experience
  • 2,500 Slayer experience
  • 1,500 Prayer experience



There is an after quest/mini game once you have completed Fur 'n' Seek. The Odd Old Man will tell you about his wish list. The wish list is pasted against his shack wall.





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Monday, August 10, 2009

RS Updates: Fur 'n' Seek

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The Odd Old Man is again in need of a hand, but this time it’s not all going to be about bones. Apparently, he has new needs that will require adventurers to seek the hides, pelts and skins of creatures commonly found in the Fremennik Province.

Players will be able to allow the Odd Old Man to take his plan fur-ther. More experienced players will then be able to help him the rest of the way, getting extra rewards and uncovering the truth behind one of RuneScape’s most guarded secrets – just what is in that mumbling bonesack?

Mod Maylea
RuneScape Content Developer


Summary:
Where to start Fur 'n' Seek:
Speak to the Odd Old Man near his shack between Varrock and Paterdomus.

Requirements to complete Fur 'n' Seek:
  • 25 Slayer
  • An advised combat level of 50
  • Must have completed Rag and Bone Man (the quest, not the wish list)


In other news...

For those of you who might have missed it last week, we reintroduced some features to the Grand Exchange section of the website, including a 30-day average line to the graphs.

Beserker ring can now be imbued by Mobilising Armies officers, just like the other Fremennik rings.

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Wednesday, August 05, 2009

Penguin Locations: week 05 August 2009

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Below are the penguin locations. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.
  1. Lumbridge – Toadstool - 1point
  2. Entrana – Barrel – 1 point
  3. Barbarian Outpost – Bush – 1 point
  4. Gnome Stronghold –Bush – 1 point
  5. Eagle’s Peak – Bush - 1 point
  6. Tyras Catapult – Toadstool – 2 points
  7. Mort Myre – Toadstool – 2 points
  8. Canifis – Crate – 2 points
  9. Southern Desert – Cactus – 2 points
  10. Wilderness – Rock – 2 points
  11. Polar Bear - Rellekka well by entrance - 1 point
Happy Hunting. :)
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