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Wednesday, November 25, 2009

Penguin Locations: week 25 November 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Miscellania - at fairy ring CIP - Bush – 2 points
  2. McGrubor's Wood - Bush - 1point
  3. Mudskipper – at Fally farmhouse by the chickens - Bush – 1 point
  4. Lighthouse - near the broken bridge - Rock - 1 point
  5. Al-Kharid - Mage arena - Bush – 1 point
  6. Castle Wars – Yanille south wall - Rock – 2 points
  7. Wilderness – running about inside the volcano where greater demons are - Rock – 2 points
  8. Jatizso – anvil house - Bush - 2 points
  9. Brimhaven - on the docks - Bush - 1 point
  10. Mos Le Harmless - on west wall - Barrel - 2 points
  11. Polar bear - Rimmington well- 1 point


Circus location: in Rimmington


Have fun hunting the penguins this week.


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Wednesday, November 18, 2009

Penguin Locations: week 18 November 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.
  1. Draynor - at the back of Draynor Manor - Crate – 1 point
  2. Port Phasmatys – north of the bank - Barrel – 2 points
  3. Mort Myre – south of swamp gate - on the way to the Grotto - Bush – 2 points
  4. Castle Wars - Yanille south wall - Bush - 1 point
  5. Digsite - SE corner - Rock - 1 point
  6. Wilderness - east of Bandit camp - lvl 18 wildy
  7. Brimhaven - at gold mines horse shoe - Bush - 1 point
  8. Neitiznot - in yak pen - Rock – 2 points
  9. Ice Mountain - at entrance to mountain - Rock – 1 point
  10. Lunar Isle – in the bank - Rock – 2 points
  11. Polar bear - Musa point - 1 point

Circus Location: in Falador

Have fun hunting the penguins this week.


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Tuesday, November 17, 2009

RS Updates: Potions, Spells and Runes

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We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
  • 28 without boosts
  • 30 with a magic damage-boosting staff
  • 33 with extreme magic/overload
  • 37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers


In other news...

Your run mode setting is now stored between logins.

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

The pharaoh's sceptre now displays its remaining charges in the name of the item.

The Summoning skillcape now has a boost option to match other skillcapes.

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.


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Monday, November 09, 2009

RS Updates: Champions’ Challenge Update and Hairstyles

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A new challenge awaits worthy adventurers at the Champions’ Guild! It doesn’t matter if you have never seen a champion scroll in your life or have defeated all of them already, there will be something for you. The leprechaun champion is taking on all-comers – there’s no need to find a challenge scroll to fight this little pugilist. Just head on over to the Champions’ Guild and prepare yourself for some ‘no items’ fisticuffs.

Also, three new races have just joined the guild. If you prove yourself to be their enemy, one of them might just drop a scroll challenging you to a duel with their champion, so keep an eye out when battling monsters! Meanwhile, Glophren, the gnome champion of champions, is waiting for the worthiest of adventurers so he can finally issue his challenge. Will you be one of them?

What with the days getting shorter and colder, we thought we'd brighten things up with some new hairstyles! The much requested ‘mullet' haircut is now available, as well as a few variants on existing styles. The full list is as follows...

Male hairstyles: Dragon variant, Mohawk shaved, Mullet.

Female hairstyles: Asymmetric fringe, Half-up/half-down, Headband, Page boy.

Mod Maylea (Champions’ Challenge) and Mod Nancy (Hairstyles)
RuneScape Content Developers





In other news...

Two worlds have been designated ‘Skill Total’ worlds - that's world 113 (free) and 114 (members). Only players who have a total level of at least 1,000 will be able to log into these worlds. If this proves to be popular, we can always add more worlds.

We've created a handful of item packs for some shops, similar to the box of spirit shards. In certain shops, you can now buy the whole stock of eyes of newt, empty or water-filled vials, raw bird meat, and empty baskets or sacks in one go.

A click-delay issue has been fixed in Castle Wars. The game engine has been modified to adjust the behaviour of these clicks back to their previous speed.

An animation has been added for when players are viewing the world map. Other players will see them in-game looking at a map.

A large number of items with parentheses after their names have had spaces added for consistency and easier searching on the Grand Exchange (e.g. “Agility potion(4)” is now “Agility potion (4)”).

An altar has been added to an upper floor in Falador Castle for players to recharge their Prayer points at.

We've added a confirmation when casting High Alchemy on items with a Grand Exchange value of 500,000gp or higher. This should prevent the accidental alching of those expensive items.

We’ve also converted the Superheat, Enchant lvlx and Plank Make spells to work in a similar fashion to High and Low Level Alchemy spells (i.e. you can now queue up your next cast).

Slayer Masters have now been given a right-click ‘Get-task’ option to speed things up a bit. You can also find out how many more kills you need with a right-click option on enchanted gems, which will even work if you are currently in combat. Finally, gargoyles have a new ‘Smash’ option when they're near death to allow you to more easily finish them off with a rock hammer.

Drop tables for the TzHaar have been significantly reworked and now drop more TokKul than before. This is to make up for the changes in the TzHaar shop prices earlier this year. The TokKul awarded for defeating TzTok-Jad in the Fight Caves has also been doubled.

The fairy ring network has been given an auto-dial feature. You’ll still need to discover each fairy ring destination to put in your log, but once there they can be simply clicked on to input the code for you.

Yanille has had more points of entry added to it in the form of a new ladder and doorway.

This week’s patch notes are also more extensive than usual. To read the complete list, check out this forum thread.


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Wednesday, November 04, 2009

Penguin Locations: week 04 November 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins, world60pengs, w60_PengieS or w60pengS and ask for an update on locations.

  1. Port Khazard/Ardy - clock tower - 1 point
  2. Rellekka - skulgrimen's helm shop which is north of the enterance to the city – 1 pt
  3. Neitiznot - across the first bridge - 2 pts
  4. Draynor - at the jail - East of Draynor bank
  5. White Wolf Mountain - eastern side of the mountain
  6. Elf - in limestone quarry area - near the crystal gate opposite Gnome Stronghold
  7. Jatizso - SW corner tower
  8. Desert - Nardah - in the city north of fountain.
  9. Desert - Pollinvinch - at Smoking Kills dungeon where dust devils are found
  10. Ape Atoll - right about just outside the city gates
  11. Polar Bear - Varrok well - SE of Varrock Bank near the tea stall
Circus Location: in Taverley

Have fun hunting the penguins this week.



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