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Showing posts with label the curse of arrav. Show all posts
Showing posts with label the curse of arrav. Show all posts
Tuesday, July 21, 2009

Quest Guide: The Curse of Arrav

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This was a short, fun and easy quest to do. This is a members quest.

Requirements to start The Curse of Arrav:
  • 37 Slayer
  • 41 Summoning
  • 61 Agility
  • 64 Ranged
  • 64 Mining
  • 64 Strength
  • 66 Thieving
Must have completed the following quests:
  • Defender of Varrock
  • Shades of Mort’ton
  • Troll Romance
  • The Tale of the Muspah
  • Missing my Mummy
  • and must have completely restored Senliten to 100%
Recommended items: pickaxe, trollheim teleports or games necklace and climbing boots if you are walking up, a weapon and some food, pharaoh scepters, crossbow, grapple and a water tiara.

Starting point: Ali the Wise in Nardah.
  1. Talk to Ali the Wise.



  2. Go to Trollheim mountain - teleport if you can.
  3. Go down the mountain and just before the the trolls who throw rocks at you, take the path on your left handside (and go north).
  4. Walk up the path - where you went for the Desert Treasure quest (don't go through those gates). On the left hand side, you will find a dungeon. Go through there and run run all the way to the end.


  5. Exit the cave and then head east to another cave and go inside.
  6. You will need your pickaxe for this part. Mine your way though the tunnel and collect the 4 tablets, namely: stone, granite, slate and shale
  7. Once you get to the end of the tunnel, you will come to a room. Search the bookcases and you will find notes a - j.
  8. Go upstairs.
  9. You will meet Arrav and he will attack you. He will teleport once you have done some damage to him.

  10. Go through the south door and search the tapestry. You will find a brass key and base plans.



  11. Go back to Ali the Wise in Nardah.
  12. Ali will show you a cut scene explaining the base plans.
  13. He will tell you to go back to the mummy (from the previous quest) - the Pharaoh Queen and talk to her.
  14. She will give you a canopic jar and tell you to fill it with sacred oil (made in the swamp at Shades of Morton - go to world 77 if you can't buy any on the GE), a ring of life and 3 dwellberries (found in McGrubbers Woods).
  15. Go back to Ali the Wise in Nardah.
  16. He will show you a cut scene about the base plans.
  17. He will tell you to go to the dungeon under the Chaos Alter in lvl 11 wildy. You need a grapple and crossbow, the brass key, insulation boots (slayer item) and a remote viewing (use a macaw).
  18. Don't bother killing any monsters. Just run all the way until the end where you will see the "human sensors".
  19. Go to west room and then enter the pipe. You are now in a tunnel. Run until you get to the end of the tunnel. Ensure that you are wearing your insulation boots.
  20. You will see another pipe. Summon your macaw and then use it's remote view. The macaw will ensure that everything is clear and you will appear on the other side.
  21. Go to the south room and search the tables - get notes k - z. Pick lock the chest and get a code key - my code was fdbc (it's different for everyone).
  22. Go to the steel doors and click on the keypad. Use your arrow keys and move the decoder strips to the letters on the left.
  23. Let me explain. Since my code was FDBC, I clicked on the the 1st decoder strip and moved it to "F". A number will show up in the open space on the decoder strip. Put that number in the keypad. Move to your 2nd number and repeat the process. For me, I took my 2nd decoder strip and put it on the "D".
  24. So, my end result was FDBC = 1602.
  25. The door will open for you. Use your grapple on the pipe. You will hop across the sensors to the other side. Take the heart and it will automatically be put into your canopic jar.
  26. Teleport out of the room and go to Ali the Wise in Nardah.

Reward
  • 1 Quest Point
  • 2,500 Slayer Experience
  • 4,000 Summoning Experience
  • 9,000 Range Experience
  • 9,000 Strength Experience
  • 9,000 Agility Experience
  • 14,000 Thieving Experience
  • 30,000 Mining Experience





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Tuesday, July 21, 2009

RS Updates: The Curse of Arrav

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In your adventures you may have heard of an unusual gathering in the north - a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. It’s not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order!

This quest is a continuation of the Mysteries of the Mahjarrat quest series. It’s also a sequel to a previous quest I wrote - Defender of Varrock. I’m glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though…

Paul
RuneScape Content Developer


In other news...

We've improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time.

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