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Showing posts with label quest guide. Show all posts
Showing posts with label quest guide. Show all posts
Wednesday, September 09, 2009

Quest Guide: Forgiveness of a Chaos Dwarf

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This is a members quest.

Start point: Keldagrim
To Start: Talk to Veldaban
Quest Length: Medium

Minimum Requirements:
  • Level 61 Hunter
  • Level 61 Firemaking
  • Level 69 Strength
  • Forgettable Tale of a Drunken Dwarf
  • Between a Rock...
  • Must be able to defeat a level 100 combatant
Introduction:
Missing person reports have been flooding in from Keldagrim East, but the Black Guard seem reluctant to do anything about it. Resources are stretched thin, but Keldagrim West is undoubtedly a greater priority for the Black Guard Supreme Commander. Veldaban refuses to subscribe to this opinion, but his hands are tied; can you help him to reveal the abductors' identities?

  1. Talk to Commander Veldaban in west Keldagrim
  2. You will be shown a cut-scene.
  3. He will tell you to go on top of the tower to kill a dwarf.
  4. The dwarf drops a note one you kill him. Go and show the note to Veldaban.
  5. He will tell you to take the to the GE clerk.
  6. The GE clerk will hand you a package (you can open the package now or later).
  7. Go back to Commander Veldaban - you can use the mine cart system at the GE trapdoor to access Keldagrim more quickly.
  8. Velaban can be found in the pub in east Keldagrim.
  9. After talking to Velaban for a bit... he tells you to get him a drink from the barmaid.
  10. After doing that, talk to him some more. After a while he will ask you to take him back to the HQ.
  11. You are then shown another cutscene - He argues with the supreme commander then leaves to go and sleep.
  12. Go back to the tower where you killed the level 100 dwarf.
  13. Open the package and use the boot on the footprints to reveal a longer foot print trail leading to the area behind the Dwarven multicannon used for Between a Rock and a Hard place.
  14. You will see a fire pit. Use the metal bowl on the fire (the fire on the west side of the bridge) to put it out, and remove the bowl. On closer examination it will be revealed that a socket is at the bottom of the pit.
  15. Take out the rod and use it on the pit, and turn it.
  16. The secret wall will open and you can pass through. Go through the wall and cross the cavern to the next doorway, and go through it.
  17. Place any colored stone (yellow or green) in the control panel next to the cart behind the cave.
  18. Jump in the cart and it will take you for a little ride. It will say something like: "I should get Veldaban to help." Try and leave the cave. There will be two options. Select "Return to Keldagrim" and you will appear right next to Veldaban in West Keldagrim at the HQ.
  19. Talk to Veldaban and he will ask you to take him with you back to the cart. He will follow you.
  20. When you get back to the mining cart, talk to him and give him the stones. He will use the control and you will ride in the cart.
  21. Get in the cart, and when the options come up pick the follwing:
    1. Yellow
    2. Green
    3. Yellow
    4. Green
    5. Green
    6. Yellow
    7. Yellow
    8. Yellow
    9. Yellow
  22. You will end up on the other side of the platform (behind the bridge), operate the control box to lower the bridge.
  23. Go to the cage and free the captives.
  24. Go further south and turn the switch to open the doorway, and go through.
  25. Watch the cutscene of them transforming the dwarf into a Chaos dwarf, and in the middle of it Veldaban will cry out, attracting grimmson's attention.
  26. Run into the room behind you and watch out for the dwarf, who will attack you (with a hand cannon) and can hit very high (you can use prayer for protection), open your package and take out the metal plate.
  27. Use the metal plate on the sorting machine to stop it, and then use the screw driver on it.
  28. Squeeze through the hole and ride the mine cart. A cut-scene will follow.
  29. Congratulations! Quest complete!

Quest Rewards
  • 2 Quest Points
  • 30,000 Hunter xp
  • 30,000 Firemaking xp
  • 30,000 Strength xp
  • Access to the Chaos Dwarf Battlefield and the North Keldagrim mining area




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Tuesday, August 11, 2009

Quest Guide: Fur 'n' Seek - after quest/mini game - Wish List

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After you have completed Fur 'n' Seek, there is a mini game which can be played once a week. There is a wish list which is pasted against the Odd Old Man's shack wall.



Difficulty: difficult - depends on your level - for me (a lvl 136) it was easy.

Length: long - as you need to kill lots of monsters

Requirements:
  • Slayer lvl 78
  • Hunter lvl 55
  • Be able to enter the Ancient Cavern ( for Mithril Dragons)
  • Depending what monsters you kill and where you kill them, will determine what additional requirements are needed.
  • The ability to fight a level 320 monster.
  • High combat is advisable.

Recommended items:
  • Varrock teleports
  • Other teleports
  • 1,000 gp
  • Entrance fee to Brimhaven dungeon (875gp) or Shilo gloves
  • Food - sharks or monkfish
  • 20 Pot of vinegars - buy from Fortunato in Draynor market
  • 20 logs - any type
  • Tinderbox
  • Armour and weapons
  • Super set
  • hatchet
  • Witchwood icon
  • Antifire shield and elemental/mind shield
  • a pot

Wish List:
  1. Foot bone of a large ape-like creature.
  2. Sabre-like teeth.
  3. Long, sharp claws.
  4. Fibula bone of the third leg on an adult three-legged creature.
  5. Very large hand.
  6. Tail-bone of 9 different members of the dragon family.
  7. Neck bone of a camel.
  8. Shoulder of a Giant
  9. Spine of a giant snake.
  10. Pelvis of a four-legged, magic-casting water creature that dwells in caves.
  11. Femur of a large follower of Bandos.
  12. Humerus of a large tortoise.
  13. A Golden Fleece.

Monsters needed to kill:

BonesMonsters
foot boneMonkey Guard or Cave horror or Jungle horror
sabre-like teethSabre-toothed kyatt
long sharp clawsGorak (fairy ring: DIR) or Nail beast or Wall Beast
fibula boneTuroth
hand boneCrawling Hand
dragon tail boneBronze Dragon, Iron Dragon, Steel Dragon, Mithril Dragon, Green Dragon, Blue Dragon, Red Dragon, Black Dragon, Skeletal Wyvern
neck boneUgthanki or Camel
shoulder boneAny Giant
giant snake spineBig Snake
Pelvic boneAquanite
femurGeneral Graardor or Bork
humerus boneTortoise
Golden fleecePay Lalli 1,000gp

  1. Once you have gotten the fleece and all the bones (cleaned it with vinegar in a pot and put on the fire pit) and handed them all to the Odd Old Man, you will be required to kill a level 320 monster, a Skeletal Horror.
  2. Come prepared for battle.
  3. I recommend wearing high melee defence armour and prayer mage and using melee weapons. It is pretty easy to kill the monster this way.
  4. During the battle, part of the Skeletal Horror will fall off. Bury these parts as it will reduce the combat level of the monster.



  5. The combat levels of the monster is: 320, 260, 180 and 100 providing you bury the parts that break off during battle.
  6. Once the monster has been killed, speak to the Odd Old Man.
  7. If you have either the Bonesack or Ram Skull Helm in your bank, ensure to bring it along. If you don't, the Odd Old Man will ask you to fetch it.

Rewards:

Bonesack(e) or Ram Skull Helm(e)
10,000 Slayer Experience
7,000 Prayer Experience



The Skeletal Horror can be attacked once a week for additional experience after the quest has been completed. The Bonesack(e) and Ram Skull Helm(e) let you teleport to the arena after the skeleton has been reconstructed.


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Monday, August 10, 2009

Quest Guide: Fur 'n' Seek

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This is a members quest.

Requirements to complete Fur 'n' Seek:
  • 25 Slayer
  • An advised combat level of 50
  • Must have completed Rag and Bone Man Quest
Recommended items: Teleports, armour and weapon, Dramen Staff, mirror shield, Slayer ring, 9 bags of salt (bought from slayer masters), 9 logs and a tinderbox.

Length of quest: very short - 5 to 10 min

Starting point: Odd Old Man
  1. Speak to the Odd Old Man near his shack on the road between Varrock and Paterdomus.
  2. He will ask you to get some furs. You will need to kill the following animals for their fur:
    1. black unicorn
    2. white unicorn
    3. hobgoblin
    4. fox
    5. fenris wolf
    6. grizzly bear
    7. cockatrice
    8. cave crawler
    9. rock crab


  3. Once you have gotten all the fur/pelts, buy salt from a slayer master and use it on the fur to scrub the inside of the fresh skin.
  4. Go to the Odd Old Man. You will see a fire pit and a rack.
  5. Use your logs on the pit and then use your pelts on the rack to dry them.
  6. Light the logs and wait until the fire is burned out.
  7. Remove your pelt.
  8. Repeat this process until all pelts are done.
  9. Note, you cannot do this for the scrubbed crab carcass so do nothing to it.
  10. Once you are done, speak to the Odd Old Man and give him all the items.
  11. The quest is done.

Quest Reward
  • 2 Quest Points
  • 500 Crafting experience
  • 500 Firemaking experience
  • 2,500 Hitpoints experience
  • 2,500 Slayer experience
  • 1,500 Prayer experience



There is an after quest/mini game once you have completed Fur 'n' Seek. The Odd Old Man will tell you about his wish list. The wish list is pasted against his shack wall.





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Tuesday, July 21, 2009

Quest Guide: The Curse of Arrav

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This was a short, fun and easy quest to do. This is a members quest.

Requirements to start The Curse of Arrav:
  • 37 Slayer
  • 41 Summoning
  • 61 Agility
  • 64 Ranged
  • 64 Mining
  • 64 Strength
  • 66 Thieving
Must have completed the following quests:
  • Defender of Varrock
  • Shades of Mort’ton
  • Troll Romance
  • The Tale of the Muspah
  • Missing my Mummy
  • and must have completely restored Senliten to 100%
Recommended items: pickaxe, trollheim teleports or games necklace and climbing boots if you are walking up, a weapon and some food, pharaoh scepters, crossbow, grapple and a water tiara.

Starting point: Ali the Wise in Nardah.
  1. Talk to Ali the Wise.



  2. Go to Trollheim mountain - teleport if you can.
  3. Go down the mountain and just before the the trolls who throw rocks at you, take the path on your left handside (and go north).
  4. Walk up the path - where you went for the Desert Treasure quest (don't go through those gates). On the left hand side, you will find a dungeon. Go through there and run run all the way to the end.


  5. Exit the cave and then head east to another cave and go inside.
  6. You will need your pickaxe for this part. Mine your way though the tunnel and collect the 4 tablets, namely: stone, granite, slate and shale
  7. Once you get to the end of the tunnel, you will come to a room. Search the bookcases and you will find notes a - j.
  8. Go upstairs.
  9. You will meet Arrav and he will attack you. He will teleport once you have done some damage to him.

  10. Go through the south door and search the tapestry. You will find a brass key and base plans.



  11. Go back to Ali the Wise in Nardah.
  12. Ali will show you a cut scene explaining the base plans.
  13. He will tell you to go back to the mummy (from the previous quest) - the Pharaoh Queen and talk to her.
  14. She will give you a canopic jar and tell you to fill it with sacred oil (made in the swamp at Shades of Morton - go to world 77 if you can't buy any on the GE), a ring of life and 3 dwellberries (found in McGrubbers Woods).
  15. Go back to Ali the Wise in Nardah.
  16. He will show you a cut scene about the base plans.
  17. He will tell you to go to the dungeon under the Chaos Alter in lvl 11 wildy. You need a grapple and crossbow, the brass key, insulation boots (slayer item) and a remote viewing (use a macaw).
  18. Don't bother killing any monsters. Just run all the way until the end where you will see the "human sensors".
  19. Go to west room and then enter the pipe. You are now in a tunnel. Run until you get to the end of the tunnel. Ensure that you are wearing your insulation boots.
  20. You will see another pipe. Summon your macaw and then use it's remote view. The macaw will ensure that everything is clear and you will appear on the other side.
  21. Go to the south room and search the tables - get notes k - z. Pick lock the chest and get a code key - my code was fdbc (it's different for everyone).
  22. Go to the steel doors and click on the keypad. Use your arrow keys and move the decoder strips to the letters on the left.
  23. Let me explain. Since my code was FDBC, I clicked on the the 1st decoder strip and moved it to "F". A number will show up in the open space on the decoder strip. Put that number in the keypad. Move to your 2nd number and repeat the process. For me, I took my 2nd decoder strip and put it on the "D".
  24. So, my end result was FDBC = 1602.
  25. The door will open for you. Use your grapple on the pipe. You will hop across the sensors to the other side. Take the heart and it will automatically be put into your canopic jar.
  26. Teleport out of the room and go to Ali the Wise in Nardah.

Reward
  • 1 Quest Point
  • 2,500 Slayer Experience
  • 4,000 Summoning Experience
  • 9,000 Range Experience
  • 9,000 Strength Experience
  • 9,000 Agility Experience
  • 14,000 Thieving Experience
  • 30,000 Mining Experience





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