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Wednesday, July 29, 2009

Distractions and Diversions: Penguin Hide and Seek

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Penguin Hide and Seek is a mini game which was released in September 2008. You have to be a member to play this mini game once a week. It resets every Wednesday. It is a fun mini game and best done in a group. There are dedicated clan chats (cc’s) where players help each other to locate these penguins. This mini game can be played on any world, but world 60 is the dedicated world for this game.

No quest is needed to play this mini game but in order to receive a maximum of 16 points each week, it is recommended to complete the following quests to access all areas:
  • Cabin Fever
  • Icthlarin's Little Helper
  • Ghosts Ahoy
  • Mourning's Ends Part I
  • Regicide
  • The Fremennik Trials
  • The Fremennik Isles
  • Monkey Madness
  • Priest in Peril
  • Hunt for Red Raktuber
Pop over to Larry at Ardougne Zoo and chat to him. He will explain the mini game to you and he will give you clues to the locations of the 10 penguins and 1 polar bear and give you a book to help you keep track of your points.

When you see a penguin, spy on it. You can check your penguin book to see if it has been registered. There are 6 penguin disguises. The polar bear is always found in a well and will not move until it has been reset the following Wednesday.



Recommended things to take:
  • Teleport runes
  • Teleport jewelry
  • Coins
  • Summoning creature
  • Food
  • Anti poison
  • Water tiara or water pouches

Rewards
Once you have found all the penguins, go back to Larry at Ardougne Zoo and you can not cash in your points for gold or experience. The majority of players take the experience. Players can save up to a maximum of 50 points before spending them.

You can choose between:
  • 6500 coins per Penguin Point or
  • Experience in any skill – all points will be spent at once
Experience point calculation:
25 × skill level × points exchanged = Experience gained for the desired skill



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Wednesday, July 29, 2009

Penguin Locations: week 29 July 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.
  1. Draynor - east of bank - near jail and ham base – Bush – 1 point
  2. Piscatoris - Fairy Ring: AKQ - west of fairy ring by the water – Crate – 2 points
  3. Elf - at Tirannwan enterance/limestone – Rock – 2 points
  4. Elf - south of elf camp – Toadstool – 2 points
  5. Rellekka - cow pen – Rock – 1 point
  6. Desert - Shanty Pass - running about outside – Cactus - 2 points
  7. Desert - south of Nardah - behind agility course – Cactus - 1 points
  8. White Wolf Mountain - bottom of mountain on Taverley side – Rock – 1 point
  9. Yanille - south wall – Rock – 1 point
  10. Ape Atoll - outside city - south of enterance running about near the water and dungeon – Barrel – 2 points
  11. Polar bear - East Varrock well - at family crest point (cooking gloves)- 1 point

Have fun hunting the penguins this week.


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Tuesday, July 28, 2009

RS Updates: Animation Pack 1 and Poison Arrow Pub and Aquanite

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Animation Pack 1

Recent additions to the RuneScape engine have allowed us to make some improvements to the game’s animations.

As you can see by the heading, this release is called Animation Pack 1, as this will be an ongoing project. These improvements will take time, however, so we have grouped the animations that we're improving into packs, so we can release them as we complete them, rather than keeping you waiting.

This pack focuses on some of the most popular melee weapons and their animations (abyssal whip, the godswords, Zamorakian spear, Saradomin sword, Dharok’s axe, and dragon and rune longswords and scimitars), tweening (animation smoothing), and updates to the Agility animations.

We hope you enjoy these updates as much as we've enjoyed creating them; make sure to keep an eye out for future animation updates.

For a more in-depth look at these improvements, check out this recent dev blog. It takes you through the process in more detail.

Mod Paul B
RuneScape Lead Animator


Poison Arrow Pub and Aquanite

From time to time, we like to open up a forum thread to give you, the players, the chance to come up with specific ideas to add to the game. We then put our favourite ideas into a poll and let the community vote for their favourite. This time, it was to name and fill the vacant pub in Ardougne, and to name a new Slayer creature.

This isn’t because we run out of ideas – far from it! - it’s so you get a chance to genuinely contribute to the content in the game. Of course, we read as many suggestions as we can every day, but running forum threads, discussing your suggestions and knowing that there would be a definite result at the end of the work is a great way to add content to the game.

So, this month, we’re delighted to add the Poison Arrow pub to Ardougne and the aquanite Slayer creature. The pub is just south of Ardougne’s east bank and is filled with a host of suggestions that all came from you! The aquanite is a level 78 Slayer creature that deals magic damage, so do take care if you’re going to visit. You’ll find them at the end of the Fremennik Slayer Dungeon, past the kurasks – you can’t miss them.

Mod Mark
Lead Designer



In other news...

You will now be properly classed as being 'in combat' when you are attacking someone else, even if you've not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP).

Korvak in the Runecrafting Guild has had his chat improved to make it easier to ask for help with any essence pouches you may have on you.


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Friday, July 24, 2009

Barrows: Doubled teamed.

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Last night I was happily doing Barrows when I got doubled teamed by one of the brothers... the worst one. I got an item on my first trip, Dharok's platelegs. I thought that it was a sign of something good to happen. On my 10th trip (and no further items), I was a bit two-minded about doing that last trip as I was getting tired.

Off I went hoping for one more item ... running around the tunnels in barrows looking for the door to the chest room when Dharok finds me. What I usually do when I find Dharok or Karil in the tunnel, I go back through the doors I came to recharge prayer and then go out and kill them. Well, I did that and another Dharok appeared. This is the 3rd time it's happened to me and it's happened with Dharok on all 3 occasions. I get attacked by both Dharok's. Just as I'm about to kill the one Dharok, my prayer runs out and they both hit me...and I found myself in Falador.

I rushed back to the bank to get some teleports and food and rush down to Barrows, but I had forgotten to take a spade so had to teleport back to the bank. I finally made it to Barrows again... and I'm soooo close to where I died... and my 5 minutes run out.

Jagex really need to fix that bug and a 5 min grave (the best one) is just not long enough if nobody is prepared to bless it. So yeah, I lost my items... and now I'll have to do Barrows again until I get them all back again. *sniff*.

I'd really love it if a 10 min grave was introduced.



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Wednesday, July 22, 2009

Penguin Locations: week 22 July 2009

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Distractions and Diversions: Penguin Hide and Seek

The penguin locations below are where I last found them. Please go to a penguin cc, namely: w60_penguins or penguins_w60 and ask for updated locations.
  1. Fally farmyard - at chickens - bush – 1 point
  2. McGrubor's Wood. - fairy ring: ALS - bush - 1 point
  3. Miscellania, - fairy ring: CIP - at teak trees by the bank - bush - points
  4. Wildy - lvl 31 behind Bounty Hunter - rock - 2 points
  5. Wildy - Lava Maze - can be viewed from outside the maze on Northern side
  6. Lighthouse - near the broken bridge - rock - 1 point
  7. Jatizso - in anvil house - bush - 2 points
  8. Mos Le’Harmless – on eastern wall (north of the bank) - barrel – 2 point
  9. Karamja - shipyard - fairy ring: DKP - south west of shipyard - bush - 1 point
  10. Al-Kharid – at duel arena teleport - cactus – 1 point
  11. Polar Bear - Rimmington well - 1 point
Have fun hunting the penguins this week.



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Tuesday, July 21, 2009

Quest Guide: The Curse of Arrav

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This was a short, fun and easy quest to do. This is a members quest.

Requirements to start The Curse of Arrav:
  • 37 Slayer
  • 41 Summoning
  • 61 Agility
  • 64 Ranged
  • 64 Mining
  • 64 Strength
  • 66 Thieving
Must have completed the following quests:
  • Defender of Varrock
  • Shades of Mort’ton
  • Troll Romance
  • The Tale of the Muspah
  • Missing my Mummy
  • and must have completely restored Senliten to 100%
Recommended items: pickaxe, trollheim teleports or games necklace and climbing boots if you are walking up, a weapon and some food, pharaoh scepters, crossbow, grapple and a water tiara.

Starting point: Ali the Wise in Nardah.
  1. Talk to Ali the Wise.



  2. Go to Trollheim mountain - teleport if you can.
  3. Go down the mountain and just before the the trolls who throw rocks at you, take the path on your left handside (and go north).
  4. Walk up the path - where you went for the Desert Treasure quest (don't go through those gates). On the left hand side, you will find a dungeon. Go through there and run run all the way to the end.


  5. Exit the cave and then head east to another cave and go inside.
  6. You will need your pickaxe for this part. Mine your way though the tunnel and collect the 4 tablets, namely: stone, granite, slate and shale
  7. Once you get to the end of the tunnel, you will come to a room. Search the bookcases and you will find notes a - j.
  8. Go upstairs.
  9. You will meet Arrav and he will attack you. He will teleport once you have done some damage to him.

  10. Go through the south door and search the tapestry. You will find a brass key and base plans.



  11. Go back to Ali the Wise in Nardah.
  12. Ali will show you a cut scene explaining the base plans.
  13. He will tell you to go back to the mummy (from the previous quest) - the Pharaoh Queen and talk to her.
  14. She will give you a canopic jar and tell you to fill it with sacred oil (made in the swamp at Shades of Morton - go to world 77 if you can't buy any on the GE), a ring of life and 3 dwellberries (found in McGrubbers Woods).
  15. Go back to Ali the Wise in Nardah.
  16. He will show you a cut scene about the base plans.
  17. He will tell you to go to the dungeon under the Chaos Alter in lvl 11 wildy. You need a grapple and crossbow, the brass key, insulation boots (slayer item) and a remote viewing (use a macaw).
  18. Don't bother killing any monsters. Just run all the way until the end where you will see the "human sensors".
  19. Go to west room and then enter the pipe. You are now in a tunnel. Run until you get to the end of the tunnel. Ensure that you are wearing your insulation boots.
  20. You will see another pipe. Summon your macaw and then use it's remote view. The macaw will ensure that everything is clear and you will appear on the other side.
  21. Go to the south room and search the tables - get notes k - z. Pick lock the chest and get a code key - my code was fdbc (it's different for everyone).
  22. Go to the steel doors and click on the keypad. Use your arrow keys and move the decoder strips to the letters on the left.
  23. Let me explain. Since my code was FDBC, I clicked on the the 1st decoder strip and moved it to "F". A number will show up in the open space on the decoder strip. Put that number in the keypad. Move to your 2nd number and repeat the process. For me, I took my 2nd decoder strip and put it on the "D".
  24. So, my end result was FDBC = 1602.
  25. The door will open for you. Use your grapple on the pipe. You will hop across the sensors to the other side. Take the heart and it will automatically be put into your canopic jar.
  26. Teleport out of the room and go to Ali the Wise in Nardah.

Reward
  • 1 Quest Point
  • 2,500 Slayer Experience
  • 4,000 Summoning Experience
  • 9,000 Range Experience
  • 9,000 Strength Experience
  • 9,000 Agility Experience
  • 14,000 Thieving Experience
  • 30,000 Mining Experience





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Tuesday, July 21, 2009

RS Updates: The Curse of Arrav

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In your adventures you may have heard of an unusual gathering in the north - a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. It’s not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order!

This quest is a continuation of the Mysteries of the Mahjarrat quest series. It’s also a sequel to a previous quest I wrote - Defender of Varrock. I’m glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though…

Paul
RuneScape Content Developer


In other news...

We've improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time.

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